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1
The Interplay of Task Success and Dialogue Quality: An in-depth Evaluation in Task-Oriented Visual Dialogues ...
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2
Overprotective Training Environments Fall Short at Testing Time: Let Models Contribute to Their Own Training ...
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3
Looking for Confirmations: An Effective and Human-Like Visual Dialogue Strategy ...
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4
“I’ve Seen Things You People Wouldn’t Believe”: Hallucinating Entities in GuessWhat?! ...
Abstract: Link to full paper: https://aclanthology.org/2021.acl-srw.11/ Natural language generation systems have witnessed important progress in the last years, but they are shown to generate tokens that are unrelated to the source input. This problem affects computational models in many NLP tasks, and it is particularly unpleasant in multimodal systems. In this work, we assess the rate of object hallucination in multimodal conversational agents playing the GuessWhat?! referential game. Better visual processing has been shown to mitigate this issue in image captioning; hence, we adapt to the GuessWhat?! task the best visual processing models at disposal, and propose two new models to play the Questioner agent. We show that the new models generate few hallucinations compared to other renowned models available in the literature. Moreover, their hallucinations are less severe (affect task-accuracy less) and are more human-like. We also analyse where hallucinations tend to occur more often through the dialogue: ...
Keyword: Computational Linguistics; Condensed Matter Physics; Deep Learning; Electromagnetism; FOS Physical sciences; Information and Knowledge Engineering; Neural Network; Semantics
URL: https://underline.io/lecture/30045-ve-seen-things-you-people-wouldnt-believe-hallucinating-entities-in-guesswhatquestion
https://dx.doi.org/10.48448/vvce-9x16
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5
Visually Grounded Follow-up Questions: a Dataset of Spatial Questions Which Require Dialogue History ...
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