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1
Improving Chinese Language Learning through Collaborative Kahoot Mode
In: Chinese Language Teaching Methodology and Technology (2021)
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2
Game Walkthrough Corpus (GWTC) ...
Tiepmar, Jochen; Burghardt, Manuel. - : Zenodo, 2021
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3
Game Walkthrough Corpus (GWTC) ...
Tiepmar, Jochen; Burghardt, Manuel. - : Zenodo, 2021
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4
Game Walkthrough Corpus (GWTC) ...
Tiepmar, Jochen; Burghardt, Manuel. - : Zenodo, 2021
Abstract: Motivation The Game Walkthrough Corpus (GWTC) contains 12,295 unique walkthrough documents that cover a total of 6,117 games. For each game walkthrough, it provides frequencies of unigrams and bigrams, treating it as a bag of words. In addition, it provides word frequencies on the sentence level. Furthermore, the GWTC contains a number of game-related metadata, including title, publisher, developer, year, genre, etc. All the language statistics and metadata are stored in separate plain text files and can be referenced by means of uniform resource names (URN). These URNs also can be used to derive any combination of statistics and metadata. Researchers, for instance, can investigate the most frequent unigrams for games in the “Adventure” genre. This way, the GWTC can be reused in various ways, for different kinds of research questions on the topic of gaming language, which may be summarized as “distant playing”. Copyright Information Game walkthroughs are protected by individual copyright notices that are ...
Keyword: Game Studies, Walkthrough, Video Games, Text Corpus
URL: https://zenodo.org/record/4559182
https://dx.doi.org/10.5281/zenodo.4559182
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5
The Game Walkthrough Corpus (GWTC) – A Resource for the Analysis of Textual Game Descriptions
In: Journal of Open Humanities Data; Vol 7 (2021); 14 ; 2059-481X (2021)
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6
The Queer Turn of Video Game Localization ¿Fills You With Determination¿: A Case Study of Undertale
Báez Humanes, Olga. - : Universitat Oberta de Catalunya (UOC), 2021
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7
Kein Kinderspiel – Eine kritische Analyse der Kompetenzen von VideospielübersetzerInnen
Czurda, Joanna. - 2021
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8
Pure Vessels: The Insect and the Other in Dark Souls and Hollow Knight ...
Stein, Eric. - : Zenodo, 2020
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9
Pure Vessels: The Insect and the Other in Dark Souls and Hollow Knight ...
Stein, Eric. - : Zenodo, 2020
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10
Towards an Analysis of Gender in Video Game Culture: Exploring Gender specific Vocabulary in Video Game Magazines ...
Schmidt, Thomas; Engl, Isabella; Herzog, Juliane. - : Universität Regensburg, 2020
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11
Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel
Illger, Daniel. - : De Gruyter, 2020. : DEU, 2020. : Berlin, 2020
In: 9 ; Cinepoetics ; XIII, 422 (2020)
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12
Лексический класс «Названия лиц» в интернет-журнале ''Игромания''
Елизарова, Анастасия Евгеньевна. - : Сибирский федеральный университет, 2019. : Красноярск, 2019
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13
Translation techniques and ludological influences in video game transcreation - a case study on the Chinese translation of Overwatch
Ba, Qingru. - : The University of Queensland, School of Languages and Cultures, 2018
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14
Feeling alienated – teachers using immersive digital games in classrooms
Stieler-Hunt, Colleen; Jones, C M. - : Routledge, 2017
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15
Virtual Archaeology, Virtual Longhouses and "Envisioning the Unseen" Within the Archaeological Record
In: Electronic Thesis and Dissertation Repository (2017)
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16
Contexts and Strategies in Video Game Localization: Analyzing Swearing Word Translation in Uncharted 4: A Thief's End
Liu, Ming-Chen. - : The University of Queensland, School of Languages and Cultures, 2017
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17
The Reality Code: Interpreting Aggregate Larp Rules as Code that Runs on Humans ...
Steele, Samara Hayley. - : Humanities Commons, 2016
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18
Four-Character Idioms in Advanced Spoken Chinese: Perception and Reaction of Native Speakers and A Pedagogy of C2 Expectations
In: http://rave.ohiolink.edu/etdc/view?acc_num=osu1471797737 (2016)
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19
Sprachliche Mittel des Komischen in den Werken Karl Valentins
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20
"Stonewall Jackson Is a Unicorn" And "Dixieland DubStep": Creating Middle School Communities That Foster Multimodal Artistic Expressions Based on the American Civil War
In: Curriculum Studies Summer Collaborative (2016)
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