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1
Towards an international lexicon
In: ISSN: 1863-9690 ; EISSN: 1863-9704 ; ZDM ; https://hal.archives-ouvertes.fr/hal-03625972 ; ZDM, Springer Verlag, 2022, ⟨10.1007/s11858-022-01349-3⟩ (2022)
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2
Exploring elementary teachers’ facilitation of discussion in developing students’ mathematical agency
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3
Plurilinguisme et enseignement des mathématiques ; Plurilinguisme et enseignement des mathématiques: Mise en perspectives des Journées Plurimaths 2020
Hache, Christophe; Mendonça Dias, Catherine. - : HAL CCSD, 2022. : Éditions Lambert-Lucas, 2022
In: https://hal.archives-ouvertes.fr/hal-03553842 ; Éditions Lambert-Lucas, 2022 (2022)
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4
Improving mathematics performance in 7-year-old children: Training the mapping from estimated quantities to Arabic digits ...
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5
Managing students’ non-canonical approaches to solving equations: Linguistic resources teachers use to respond to students’ mathematical work ...
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6
Exploring How a University Mathematics Teacher’s Digital Relational Competence Can Be Manifested: A Micro-Analytical Study
In: Education Sciences; Volume 12; Issue 4; Pages: 257 (2022)
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7
“It Is Like a Feeling”: Theorizing Emotion in Mathematics through Complex Embodiment
In: Mathematics; Volume 10; Issue 6; Pages: 937 (2022)
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8
Exploring Measurement through Coding: Children’s Conceptions of a Dynamic Linear Unit with Robot Coding Toys
In: Education Sciences; Volume 12; Issue 2; Pages: 143 (2022)
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9
Error Analysis of Preservice Secondary Mathematics Teachers’ Proof Writing
In: Georgia Southern University Research Symposium (2022)
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10
Enseñar y aprender matemáticas en lengua indígena. La experiencia del proyecto T'arhexperakua en Michoacán, México
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11
Managing students’ non-canonical approaches to solving equations: Linguistic resources teachers use to respond to students’ mathematical work
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12
What counts as knowing
Gandell, Robyn. - 2022
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13
What movement counts as students' mathematical knowing
Gandell, Robyn. - 2022
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14
Connecting the “Real-World” to the Math Classroom: Implementing Professional Development for Mathematical Modeling
In: Northwest Journal of Teacher Education (2022)
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15
Evaluation of the Availability and Utilization Status of Texts in Core Subjects in Primary Schools’ Libraries
In: Library Philosophy and Practice (e-journal) (2022)
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16
Discourse in Inquiry Science Classrooms, DiISC Version 2.0 (User’s manual for an observation research instrument)
In: Faculty Publications: Department of Teaching, Learning and Teacher Education (2022)
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17
Delivering on a Promise: A Longitudinal Cohort Study of Emergent Bilinguals' Academic Achievement in a Utah Dual Language Program
In: All Graduate Theses and Dissertations (2022)
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18
Argumentation of Prospective Mathematics Teachers in Fraction Tasks Mediated by an Online Assessment System With Automatic Feedback
In: Eurasia Journal of Mathematics, Science and Technology Education ; https://hal.archives-ouvertes.fr/hal-03538861 ; Eurasia Journal of Mathematics, Science and Technology Education, 2021, 17 (12), pp.em2055. ⟨10.29333/ejmste/11425⟩ (2021)
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19
Enabling mathematical discourse for English learners during secondary mathematics lessons
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20
Using Digital Games in the Science Classroom
In: Boise State University Theses and Dissertations (2021)
Abstract: High school science classes can be difficult for students to be successful in because of the content-specific vocabulary and the expectation of prior knowledge in the subject area that teachers have of their students. The use of digital games in the classroom can provide teachers with the tools to help students scaffold their learning and better grasp the vocabulary necessary to be successful in science class. The purpose of this mixed methods study was to focus teachers’ and students’ perceptions of digital games in the high school science classroom on vocabulary development, scaffolding learning by activating prior knowledge, and self-efficacy. Findings suggest that teachers and students believed that using digital games positively impacted the development of vocabulary knowledge and helped scaffolding learning. Some students found that their levels of self-efficacy were positively impacted by using digital games in their science classes. Teachers can use these findings to make informed decisions about how to integrate digital games into their science curriculum.
Keyword: activating prior knowledge; digital games; scaffolding learning; Science and Mathematics Education; self-efficacy; vocabulary development; vocabulary knowledge
URL: https://scholarworks.boisestate.edu/cgi/viewcontent.cgi?article=2941&context=td
https://scholarworks.boisestate.edu/td/1806
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