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Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
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Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
Jamshidifarsani, Hossein. - : HAL CCSD, 2021
In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
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Examining Linguistic Biases in Telegram with a game theoretic analysis * ; L'examination des biais linguistiques dans Telegram avec une approche théorie des jeux
In: à paraitre ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021) ; https://hal.archives-ouvertes.fr/hal-03328712 ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021), Oxford Internet Institute, Sep 2021, Oxford (virtual), United Kingdom. pp.1-15 ; https://2020.misdoom.org/misdoom-2021/ (2021)
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КОМПЬЮТЕРНЫЕ ИГРЫ КАК СОВРЕМЕННАЯ ТЕХНОЛОГИЯ ОБУЧЕНИЯ ИНОСТРАННОМУ ЯЗЫКУ В НЕЯЗЫКОВОМ ВУЗЕ ... : COMPUTER GAMES AS A MODERN TECHNOLOGY OF TEACHING A FOREIGN LANGUAGE IN A NON-LANGUAGE UNIVERSITY ...
Табуева И.Н.; Кашицин И.А.. - : The Scientific Heritage, 2021
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ПРОБЛЕМЫ ЛОКАЛИЗАЦИИ КОМПЬЮТЕРНОЙ ВИЕДОИГРЫ «UNCHARTED: DRAKE’S FORTUNE» НА РУССКИЙ ЯЗЫК ... : CHALLENGES OF LOCALIZATION OF “UNCHARTED: DRAKE’S FORTUNE” VIDEO GAME INTO RUSSIAN ...
Запорожец Ю.Г.. - : Norwegian Journal of Development of the International Science, 2021
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Feeling Factory ... : a Prosody Improvement Game for Children with ASD ...
Lyon, Natalie Elise. - : Drexel University, 2021
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Game-Based Coding Challenges to Foster Programming Practice
: OASIcs - OpenAccess Series in Informatics. First International Computer Programming Education Conference (ICPEC 2020), 2020
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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РАЗВИТИЕ КИБЕРСПОРТА В РОССИИ: РЕГИОНАЛЬНЫЕ РАЗЛИЧИЯ ...
КОВАДИН МАКСИМ АЛЕКСАНДРОВИЧ; ФОФАНОВА КАТЕРИНА ВЛАДИСЛАВОВНА. - : Гуманитарные и политико-правовые исследования, 2019
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Evaluating ‘enhancing pragmatic language skills for young children with social communication impairments’ (E-PLAYS): protocol for a feasibility randomised controlled trial study
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Layered horizons : a geospatial humanities research platform
Burrell, Andrew; Hendery, Rachel (R17913). - : U.S., Association for Computing Machinery, 2019
Abstract: In this demo we showcase Layered Horizons, a Virtual Reality (VR) experience we have developed for use in an ARC-funded research project, Waves of Words: Mapping and Modelling Australia's Pacific Past. This platform allows users to connect different geospatial datasets (for our purposes, from the humanities and social sciences) into layers that can then be explored by the use of natural gesture and body movement. This kind of interaction design in VR takes full advantage of the media's affordances, without relying on metaphors from other interactive media, yet being familiar enough as to engender intuitive and meaningful use. We demonstrate how the platform is currently being used to connect linguistic data (word lists) with archaeological data (e.g. on the spread of bananas through the Asia-Pacific region, or canoe styles found in different locations) and anthropological data (e.g. shared cultural features like chieftainship systems or kinship systems). Taking into account what we also know about Pacific navigation and simulated canoe travel, we can therefore build a complex layered map of the region over time that allows us to better discover probable human migration and contact patterns.
Keyword: 080111 - Virtual Reality and Related Simulation; 080602 - Computer-Human Interaction; 200406 - Language in Time and Space (incl. Historical Linguistics; 890201 - Application Software Packages (excl. Computer Games); Dialectology); geospatial data; information visualization; research; social sciences; virtual reality
URL: http://hdl.handle.net/1959.7/uws:54357
https://doi.org/10.1145/3359996.3365052
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13
Cheap, Fast and Good! Voting Games with a Purpose
In: Games4NLP: Games and Gamification for Natural Language Processing ; https://hal.archives-ouvertes.fr/hal-01790614 ; Games4NLP: Games and Gamification for Natural Language Processing , May 2018, Miyazaki, Japan (2018)
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14
Literal readings of multiword expressions: as scarce as hen's teeth
In: Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic ; https://hal.archives-ouvertes.fr/hal-01694995 ; Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic, Jan 2018, Prague, Czech Republic. pp.64 - 72 (2018)
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15
Büchi Good-for-Games Automata Are Efficiently Recognizable
In: LIPIcs–Leibniz International Proceedings in Informatics ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018) ; https://hal.archives-ouvertes.fr/hal-01910632 ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018), Dec 2018, Ahmedabad, India. pp.16, ⟨10.4230/LIPIcs.FSTTCS.2018.16⟩ ; https://www.fsttcs.org/ (2018)
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Word-formation of English electronic game names ; СЛОВОТВІР АНГЛОМОВНИХ ВІРТУАЛМІФОНІМІВ
In: Записки з ономастики; № 20 (2017) ; Opera in onomastica; № 20 (2017) ; 2410-3373 (2018)
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17
Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
Ameerbakhsh, Omair. - : University of Stirling, 2018
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Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study
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Undominated nonnegative excesses and core extensions of transferable utility games
In: ISSN: 0377-2217 ; European Journal of Operational Research ; https://hal-utt.archives-ouvertes.fr/hal-02525227 ; European Journal of Operational Research, Elsevier, 2017, 261 (1), pp.222-233. ⟨10.1016/j.ejor.2017.01.050⟩ (2017)
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The importance of structural factors and individual orientations for the sports participation of youth – a comparison between German and French-speaking municipalities in Switzerland ...
Klostermann, Claudia; Nagel, Siegfried; Hayoz, Christelle Vanessa. - : Sportwissenschaftliche Gesellschaft der Schweiz (SGS), 2017
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