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Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
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Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
Jamshidifarsani, Hossein. - : HAL CCSD, 2021
In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
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Examining Linguistic Biases in Telegram with a game theoretic analysis * ; L'examination des biais linguistiques dans Telegram avec une approche théorie des jeux
In: à paraitre ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021) ; https://hal.archives-ouvertes.fr/hal-03328712 ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021), Oxford Internet Institute, Sep 2021, Oxford (virtual), United Kingdom. pp.1-15 ; https://2020.misdoom.org/misdoom-2021/ (2021)
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КОМПЬЮТЕРНЫЕ ИГРЫ КАК СОВРЕМЕННАЯ ТЕХНОЛОГИЯ ОБУЧЕНИЯ ИНОСТРАННОМУ ЯЗЫКУ В НЕЯЗЫКОВОМ ВУЗЕ ... : COMPUTER GAMES AS A MODERN TECHNOLOGY OF TEACHING A FOREIGN LANGUAGE IN A NON-LANGUAGE UNIVERSITY ...
Табуева И.Н.; Кашицин И.А.. - : The Scientific Heritage, 2021
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ПРОБЛЕМЫ ЛОКАЛИЗАЦИИ КОМПЬЮТЕРНОЙ ВИЕДОИГРЫ «UNCHARTED: DRAKE’S FORTUNE» НА РУССКИЙ ЯЗЫК ... : CHALLENGES OF LOCALIZATION OF “UNCHARTED: DRAKE’S FORTUNE” VIDEO GAME INTO RUSSIAN ...
Запорожец Ю.Г.. - : Norwegian Journal of Development of the International Science, 2021
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Feeling Factory ... : a Prosody Improvement Game for Children with ASD ...
Lyon, Natalie Elise. - : Drexel University, 2021
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Game-Based Coding Challenges to Foster Programming Practice
: OASIcs - OpenAccess Series in Informatics. First International Computer Programming Education Conference (ICPEC 2020), 2020
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8
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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10
РАЗВИТИЕ КИБЕРСПОРТА В РОССИИ: РЕГИОНАЛЬНЫЕ РАЗЛИЧИЯ ...
КОВАДИН МАКСИМ АЛЕКСАНДРОВИЧ; ФОФАНОВА КАТЕРИНА ВЛАДИСЛАВОВНА. - : Гуманитарные и политико-правовые исследования, 2019
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Evaluating ‘enhancing pragmatic language skills for young children with social communication impairments’ (E-PLAYS): protocol for a feasibility randomised controlled trial study
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Layered horizons : a geospatial humanities research platform
Burrell, Andrew; Hendery, Rachel (R17913). - : U.S., Association for Computing Machinery, 2019
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13
Cheap, Fast and Good! Voting Games with a Purpose
In: Games4NLP: Games and Gamification for Natural Language Processing ; https://hal.archives-ouvertes.fr/hal-01790614 ; Games4NLP: Games and Gamification for Natural Language Processing , May 2018, Miyazaki, Japan (2018)
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14
Literal readings of multiword expressions: as scarce as hen's teeth
In: Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic ; https://hal.archives-ouvertes.fr/hal-01694995 ; Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic, Jan 2018, Prague, Czech Republic. pp.64 - 72 (2018)
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15
Büchi Good-for-Games Automata Are Efficiently Recognizable
In: LIPIcs–Leibniz International Proceedings in Informatics ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018) ; https://hal.archives-ouvertes.fr/hal-01910632 ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018), Dec 2018, Ahmedabad, India. pp.16, ⟨10.4230/LIPIcs.FSTTCS.2018.16⟩ ; https://www.fsttcs.org/ (2018)
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Word-formation of English electronic game names ; СЛОВОТВІР АНГЛОМОВНИХ ВІРТУАЛМІФОНІМІВ
In: Записки з ономастики; № 20 (2017) ; Opera in onomastica; № 20 (2017) ; 2410-3373 (2018)
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17
Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
Ameerbakhsh, Omair. - : University of Stirling, 2018
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Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study
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Undominated nonnegative excesses and core extensions of transferable utility games
In: ISSN: 0377-2217 ; European Journal of Operational Research ; https://hal-utt.archives-ouvertes.fr/hal-02525227 ; European Journal of Operational Research, Elsevier, 2017, 261 (1), pp.222-233. ⟨10.1016/j.ejor.2017.01.050⟩ (2017)
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The importance of structural factors and individual orientations for the sports participation of youth – a comparison between German and French-speaking municipalities in Switzerland ...
Klostermann, Claudia; Nagel, Siegfried; Hayoz, Christelle Vanessa; Schlesinger, Torsten. - : Sportwissenschaftliche Gesellschaft der Schweiz (SGS), 2017
Abstract: Introduction Sport participation in the Swiss population differs considerably depending on the linguistic region. The German-speaking population shows a higher sports activity than French or Italian-speaking citizens of Switzerland (Lamprecht, Fischer, & Stamm, 2014). This study analyses how different structural conditions in the municipalities (e. g. sports facilities, significance of the municipal promotion of sports) and sports-related orientations of individuals (e. g. sports- and body-related thought and behaviour orientations) across the German and French-speaking regions of Switzerland correlate with sport participation of adolescents and young adults. Methods According to the theory of social action (Coleman, 1994), individual behaviour is not only determined by the individual, but also by the structural factors in which a person is socially embedded. In order to identify possible structural factors, a written survey and a qualitative interview were conducted with municipal sport leaders (n = 36) ...
Keyword: 000 Computer science, knowledge & systems; 300 Social sciences, sociology & anthropology; 790 Sports, games & entertainment
URL: https://dx.doi.org/10.7892/boris.94632
http://boris.unibe.ch/94632/
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