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41
Realistic motion avatars are the future for social interaction in virtual reality
In: Research outputs 2022 to 2026 (2022)
Abstract: This study evaluated participant self-reported appraisal of social interactions with another person in virtual reality (VR) where their conversational partner was represented by a realistic motion avatar. We use the term realistic motion avatar because: 1. The avatar was modelled to look like the conversational partner it represented, and 2. Full face and body motion capture was utilised so that the avatar mimicked the facial and body language of the conversational partner in real-time. We compared social interaction in VR with face-to-face interaction across two communicative contexts: 1. Getting acquainted conversation, and 2. A structured interview where the participant engaged in self-disclosure about positive and negative experiences. Overall, participants largely indicated they preferred face-to-face over VR communication. However, some participants did indicate a preference for VR communication. Additionally, an analysis of post-conversation ratings indicated no significant difference for rated enjoyment, understanding, self-disclosure, comfort, and awkwardness between communication modes. The only ratings where face-to-face was found to be superior was for perceived closeness across both types of communication, and for feeling understood specifically when disclosing negative experiences. Most participants perceived frequent eye contact in both face-to-face and VR interaction, but typically more eye contact when face-to-face. Eye contact was positively associated with rated enjoyment, closeness, and comfort. Overall, our findings suggest that harnessing full face and body motion capture can make social interaction in VR very similar to face-to-face interaction. We anticipate that VR social interaction is poised to become the next major technological evolution for human computer mediated communication and suggest avenues for further research.
Keyword: avatar; computer mediated communication (CMC); Computer Sciences; eye contact; face-to-face (dyadic) communication; motion capture (Mocap); Physical Sciences and Mathematics; self-disclosure; social interaction; virtual reality
URL: https://ro.ecu.edu.au/cgi/viewcontent.cgi?article=1159&context=ecuworks2022-2026
https://ro.ecu.edu.au/ecuworks2022-2026/160
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42
Mutual Understanding in Situated Interactions with Conversational User Interfaces : Theory, Studies, and Computation
Kontogiorgos, Dimosthenis. - : KTH, Tal-kommunikation, 2022. : Stockholm, 2022
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43
Is a Wizard-of-Oz Required for Robot-Led Conversation Practice in a Second Language?
Águas Lopes, José David; Cumbal, Ronald; Engwall, Olov. - : KTH, Tal-kommunikation, 2022. : KTH, Tal, musik och hörsel, TMH, 2022. : Springer Nature, 2022
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44
Identifying Learners’ Interaction Patterns in an Online Learning Community
In: International Journal of Environmental Research and Public Health; Volume 19; Issue 4; Pages: 2245 (2022)
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45
Analysis of Faecal Microbiota and Small ncRNAs in Autism: Detection of miRNAs and piRNAs with Possible Implications in Host–Gut Microbiota Cross-Talk
In: Nutrients; Volume 14; Issue 7; Pages: 1340 (2022)
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46
Automatic Speech Recognition Performance Improvement for Mandarin Based on Optimizing Gain Control Strategy
In: Sensors; Volume 22; Issue 8; Pages: 3027 (2022)
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47
The Seeds of the Noun–Verb Distinction in the Manual Modality: Improvisation and Interaction in the Emergence of Grammatical Categories
In: Languages; Volume 7; Issue 2; Pages: 95 (2022)
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48
Emotion Classification from Speech and Text in Videos Using a Multimodal Approach
In: Multimodal Technologies and Interaction; Volume 6; Issue 4; Pages: 28 (2022)
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49
Influence of Highly Inflected Word Forms and Acoustic Background on the Robustness of Automatic Speech Recognition for Human–Computer Interaction
In: Mathematics; Volume 10; Issue 5; Pages: 711 (2022)
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50
Research on Speech Emotion Recognition Based on AA-CBGRU Network
In: Electronics; Volume 11; Issue 9; Pages: 1409 (2022)
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51
Backpropagation of Spirit: Hegelian Recollection and Human-A.I. Abductive Communities
In: Philosophies; Volume 7; Issue 2; Pages: 36 (2022)
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52
Getting Students to Talk: A Practice-Based Study on the Design and Implementation of Problem-Solving Tasks in the EFL Classroom
In: Languages; Volume 7; Issue 2; Pages: 75 (2022)
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53
Language Play with Formulas in an EFL Classroom
In: Languages; Volume 7; Issue 1; Pages: 63 (2022)
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54
Translation Alignment with Ugarit
In: Information; Volume 13; Issue 2; Pages: 65 (2022)
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55
Towards a Sociolinguistics-Based Framework for the Study of Politeness in Human-Computer Interaction ...
Bar-Or, Ella; Regev, Tom; Shaviv, Paz. - : arXiv, 2022
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56
Real-time Speech Emotion Recognition Based on Syllable-Level Feature Extraction ...
Rehman, Abdul; Liu, Zhen-Tao; Wu, Min. - : arXiv, 2022
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57
Modern Views on Infidelity
In: Georgia Southern University Research Symposium (2022)
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58
Language learning through interaction: Online and in the classroom
In: The Coastal Review: An Online Peer-reviewed Journal (2022)
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59
Affect-enhancing speech characteristics - the influence of verbal and prosodic components ...
Klüber, Kim. - : Open Science Framework, 2022
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60
Affect-enhancing speech characteristics ...
Klüber, Kim. - : Open Science Framework, 2022
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