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1
Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements
In: Computer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers ; https://hal.sorbonne-universite.fr/hal-01303795 ; Computer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers, 583, Springer, pp.376-394, 2016, Communications in Computer and Information Science, 978-3-319-29584-8. ⟨10.1007/978-3-319-29585-5_22⟩ (2016)
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2
Combinatorial Dialogue Games in Strategic Argumentation
Wells, Simon. - : College Publications, 2016
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3
The Effect of functional hearing and hearing aid usage on verbal reasoning in a large community-dwelling population
Keidser, Gitte; Rudner, Mary; Seeto, Mark. - : Lippincott Williams & Wilkins, 2016
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4
The Internet and its discontents: an analysis of the impact of digital communication technologies
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5
Not Created Equal: The Effectiveness of Two Types of Educational Computer Games
In: Dissertations (2016)
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6
Rehabilitation of face-processing skills in an adolescent with prosopagnosia: Evaluation of an online perceptual training programme.
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7
THE PECULIARITIES OF PERSONAL NAMES IN ELECTRONIC GAMES ; ОНИМИЯ ВИРТУАЛЬНЫХ МИРОВ ЭЛЕКТРОННЫХ ИГР ; ОНІМІЯ ВІРТУАЛЬНИХ СВІТІВ ЕЛЕКТРОННИХ ІГОР
In: Мова; № 26 (2016); 61-66 ; 2414-9489 ; 2307-4558 (2016)
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8
Learning collocations with FLAX apps
In: MLearn 2016 (2016)
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9
Computer Games for Motor Speech Rehabilitation
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