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Simple Search
Hits 1 – 3 of 3
1
РАЗВИТИЕ КИБЕРСПОРТА В РОССИИ: РЕГИОНАЛЬНЫЕ РАЗЛИЧИЯ ...
КОВАДИН МАКСИМ АЛЕКСАНДРОВИЧ
;
ФОФАНОВА КАТЕРИНА ВЛАДИСЛАВОВНА
. - : Гуманитарные и политико-правовые исследования, 2019
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2
Evaluating ‘enhancing pragmatic language skills for young children with social communication impairments’ (E-PLAYS): protocol for a feasibility randomised controlled trial study
Murphy, Suzanne
;
Joffe, Victoria
;
Messer, David J.
. - : BMC, 2019
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3
Layered horizons : a geospatial humanities research platform
Burrell, Andrew
;
Hendery, Rachel
(R17913). - : U.S., Association for Computing Machinery, 2019
Abstract:
In this demo we showcase Layered Horizons, a Virtual Reality (VR) experience we have developed for use in an ARC-funded research project, Waves of Words: Mapping and Modelling Australia's Pacific Past. This platform allows users to connect different geospatial datasets (for our purposes, from the humanities and social sciences) into layers that can then be explored by the use of natural gesture and body movement. This kind of interaction design in VR takes full advantage of the media's affordances, without relying on metaphors from other interactive media, yet being familiar enough as to engender intuitive and meaningful use. We demonstrate how the platform is currently being used to connect linguistic data (word lists) with archaeological data (e.g. on the spread of bananas through the Asia-Pacific region, or canoe styles found in different locations) and anthropological data (e.g. shared cultural features like chieftainship systems or kinship systems). Taking into account what we also know about Pacific navigation and simulated canoe travel, we can therefore build a complex layered map of the region over time that allows us to better discover probable human migration and contact patterns.
Keyword:
080111 - Virtual Reality and Related Simulation
;
080602 - Computer-Human Interaction
;
200406 - Language in Time and Space (incl. Historical Linguistics
;
890201 - Application Software Packages (excl. Computer Games)
;
Dialectology)
;
geospatial data
;
information visualization
;
research
;
social sciences
;
virtual reality
URL:
http://hdl.handle.net/1959.7/uws:54357
https://doi.org/10.1145/3359996.3365052
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