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1
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
In: Computers in human behavior. - Amsterdam [u.a.] : Elsevier 28 (2012) 2, 617-623
OLC Linguistik
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2
Will the experience of playing a violent role in a video game influence people’s judgments of violent crimes?
In: Computers in human behavior. - Amsterdam [u.a.] : Elsevier 26 (2010) 5, 1019-1023
OLC Linguistik
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