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Hits 1 – 20 of 33
1
Development of an American sign language game for deaf children
Valerie Henderson
;
Seungyon Lee
;
Helene Brashear
...
In: http://www.cc.gatech.edu/ccg/publications/idc05_henderson.pdf (2005)
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Development of an American sign language game for deaf children
Valerie Henderson
;
Seungyon Lee
;
Helene Brashear
...
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
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3
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
Seungyon Lee
;
Valerie Henderson
;
Helene Brashear
...
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf (2005)
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4
Development of an American sign language game for deaf children
Valerie Henderson
;
Seungyon Lee
;
Helene Brashear
...
In: http://www.cc.gatech.edu/~brashear/pubs/IDC05.pdf (2005)
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5
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
Seungyon Lee
;
Valerie Henderson
;
Helene Brashear
;
Thad Starner
;
Steven Hamilton
;
Harley Hamilton
In: http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf (2005)
Abstract:
We present our on-going development of CopyCat, a gesture-based computer game for deaf children. Using gesture recognition techniques, CopyCat allows deaf children to communicate with the computer using American Sign Language (ASL) and encourages them to practice signing in an enjoyable way. Our goal is to help young children to transition from disjoint single-sign communication to phrases that represent complete thoughts. Focusing on a user-centered design method, we use pilot studies with deaf children to improve the usability and enjoyment of the game as well as to develop our computer gesture recognition. We use a Wizard of Oz (WOz) technique which allows us to separate interface testing from gesture recognition development, thus allowing us to focus on how deaf children interact with the gesturebased user interface. This paper describes the configurations and results of each pilot study and shows the design process based on the children's feedback.
Keyword:
ASL
;
children
;
computer game
;
gesture recognition
;
human-computer interaction (HCI
;
language acquisition
;
user-centered development
;
wizard of Oz method BACKGROUND
URL:
http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.323.9818
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6
Development of an American Sign Language game for deaf children
Valerie Henderson
;
Seungyon Lee
;
Helene Brashear
...
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
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7
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
Seungyon Lee
;
Valerie Henderson
;
Helene Brashear
...
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/NTID05_0526_final.pdf (2005)
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8
Towards a One-Way American Sign Language Translator
R. Martin Mcguire
;
Jose Hern
;
Thad Starner
...
In: http://wearables.cc.gatech.edu/publications/faceandgesture04_mcguire.pdf (2004)
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9
Towards a One-Way American Sign Language Translator
R. Martin Mcguire
;
Jose Hern
;
Thad Starner
...
In: http://www.cc.gatech.edu/~brashear/pubs/GESTURE2004.pdf (2004)
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10
Using Multiple Sensors for Mobile Sign Language Recognition
Helene Brashear
;
Thad Starner
In: http://wearables.cc.gatech.edu/publications/iswc2003-sign/iswc2003-sign.pdf (2003)
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11
Georgia Tech Gesture Toolkit: Supporting experiments in gesture recognition
Tracy Westeyn
;
Helene Brashear
;
Amin Atrash
...
In: http://www.cc.gatech.edu/~brashear/pubs/ICMI2003.pdf (2003)
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12
Using Multiple Sensors for Mobile Sign Language Recognition
Helene Brashear
;
Thad Starner
In: http://www1.cs.columbia.edu/graphics/courses/mobwear/resources/brashear-iswc03.pdf (2003)
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13
Using Multiple Sensors for Mobile Sign Language Recognition
Helene Brashear
;
Thad Starner
;
Paul Lukowicz
...
In: http://www.cc.gatech.edu/ccg/././publications/iswc2003-sign/iswc2003-sign.ps (2003)
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14
Georgia Tech Gesture Toolkit: Supporting Experiments in Gesture Recognition
Tracy Westeyn
;
Helene Brashear
;
Amin Atrash
...
In: http://www.cc.gatech.edu/ccg/publications/westeyn_ICMI2003.pdf (2003)
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15
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
Thad Starner
;
Joshua Weaver
;
Alex Pentland
In: http://www.cc.gatech.edu/~thad/p/journal/real-time-asl-recognition.pdf (1998)
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16
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
Thad Starner
;
Joshua Weaver
;
Alex Pentland
In: ftp://whitechapel.media.mit.edu/pub/tech-reports/TR-466.ps.Z (1998)
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17
Real-Time American Sign Language Recognition from Video Using Hidden Markov Models
Thad Starner
;
Alex Pentland
In: http://www-static.cc.gatech.edu/~thad/p/031_10_SL/real-time-asl-recognition-from%20video-using-hmm-disab96.pdf (1998)
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18
Real-time american sign language recognition using desk and wearable computer based video
Thad Starner
;
Joshua Weaver
;
Alex Pentland
In: http://luthuli.cs.uiuc.edu/~daf/courses/Signals AI/Papers/HMMs/00735811.pdf (1998)
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19
A Wearable Computer Based American Sign Language Recognizer
Thad Starner
;
Joshua Weaver
;
Alex Pentland
In: ftp://whitechapel.media.mit.edu/pub/tech-reports/TR-425.ps.Z (1997)
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20
A Wearable Computer Based American Sign Language Recognizer
Thad Starner
;
Joshua Weaver
;
Alex Pentland
In: http://c2000.cc.gatech.edu/classes/cs8113c_99_spring/readings/starner.pdf (1997)
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