DE eng

Search in the Catalogues and Directories

Page: 1 2
Hits 1 – 20 of 33

1
Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
Jamshidifarsani, Hossein. - : HAL CCSD, 2021
In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
BASE
Show details
2
Feeling Factory ... : a Prosody Improvement Game for Children with ASD ...
Lyon, Natalie Elise. - : Drexel University, 2021
BASE
Show details
3
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
BASE
Show details
4
Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
Ameerbakhsh, Omair. - : University of Stirling, 2018
BASE
Show details
5
Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study
BASE
Show details
6
Reading fluency in monolingual and bilingual primary school children: cognitive mechanisms and remediation of difficulties
Lee, Laura Mary. - : University College Cork, 2017
BASE
Show details
7
Vom Spiel zur Story
BASE
Show details
8
Extramural vocabulary acquisition
Hahn, Magdalena. - 2017
BASE
Show details
9
The Internet and its discontents: an analysis of the impact of digital communication technologies
BASE
Show details
10
Computer Games for Motor Speech Rehabilitation
BASE
Show details
11
Computer games for learning : an evidence-based approach electronic resource
Mayer, Richard E.. - Cambridge, Massachusetts : MIT Press, 2014, [2014]©2014
MPI für Psycholinguistik
Show details
12
Computer games and language learning
Peterson, Mark. - Houndmills [u.a.] : Palgrave Macmillan, 2013
BLLDB
UB Frankfurt Linguistik
Show details
13
Architecture at Play: The Magic Circle and Flow in Video Game Spaces
BASE
Show details
14
Architecture at Play: The Magic Circle and Flow in Video Game Spaces
Sin, Terry Hon-Tai. - : University of Waterloo, 2012
BASE
Show details
15
FLE e grammatica : un mosaico di microsistemi in evoluzione
Pellegrino, Rosario. - Fasano : Schena, 2011
BLLDB
UB Frankfurt Linguistik
Show details
16
Augmenting collocated interaction : the design of assistive technology to support face-to- face communication
Piper, Ann Marie. - : eScholarship, University of California, 2011
In: Piper, Ann Marie. (2011). Augmenting collocated interaction : the design of assistive technology to support face-to- face communication. UC San Diego: Retrieved from: http://www.escholarship.org/uc/item/02t9t7f2 (2011)
BASE
Show details
17
Lexicon and semantic analysis of texts - structures, acquisition, computation and games with words ; Lexique et analyse sémantique de textes - structures, acquisitions, calculs, et jeux de mots
Lafourcade, Mathieu. - : HAL CCSD, 2011
In: https://tel.archives-ouvertes.fr/tel-00649851 ; Traitement du texte et du document. Université Montpellier II - Sciences et Techniques du Languedoc, 2011 (2011)
BASE
Show details
18
A task-based approach to teaching Spanish to young language learners using computer games
BASE
Show details
19
The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students
Whitelock, Robert F.. - : Brock University, 2009
BASE
Show details
20
Creació del Videojoc: “El Mensajero De Pekín”
BASE
Show details

Page: 1 2

Catalogues
2
0
0
0
0
0
4
Bibliographies
2
0
0
0
0
0
0
0
3
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
24
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern