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1
Phonetic accommodation of human interlocutors in the context of human-computer interaction
Gessinger, Iona. - : Saarländische Universitäts- und Landesbibliothek, 2022
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2
The Use of Video Games in Teaching EFL Students to Write Arguments
Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
In: Graduate Theses and Dissertations (2021)
Abstract: This study aims to investigate how playing an online digital video game, Quandary, during a university writing course affect the quality of argumentative writing produced by adult EFL students in Kuwait and how playing the same video game is different between male and female adult EFL students when learning how to write argumentative essays. The sample of the study consisted of 42 students who were enrolled in English composition 2 at Gulf University for Science and Technology, Kuwait. The students were divided to control and experimental group and were part of the study for 3 weeks. Students in the control group learned how to write arguments through their course books while students in the experimental group played each episode of Quandary in each class period. At the end of the experience, both groups were given the same test in which they were asked to write an argumentative essay based on a topic that was chosen by the class instructor. Results showed that although all students had written essays with good qualities, there was no significant data difference between the two groups or between male and female students.
Keyword: Argumentative essay; Computer-assisted language learning; Digital game-based learning (DGBL); Education; Gulf University for Science and Technology (GUST); Kuwait; Mobile-assisted language learning (MALL); Quandary
URL: https://digitalcommons.usf.edu/cgi/viewcontent.cgi?article=10272&context=etd
https://digitalcommons.usf.edu/etd/9075
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3
Selbstgesteuertes Sprachenlernen am Beispiel von Rosetta Stone
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4
Computer corpora and open source software for language learning : emerging research and opportunities
Posavec, Kristina. - Hershey, PA : IGI Global, 2020
BLLDB
UB Frankfurt Linguistik
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5
Teaching languages in blended synchronous learning classrooms : a practical guide
Girons, Alba; Swinehart, Nicholas. - Washington, DC : Georgetown University Press, 2020
BLLDB
UB Frankfurt Linguistik
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6
Form, use, consciousness : key topics in L2 grammar instruction
Liddicoat, Anthony (Herausgeber); Szende, Thomas. - Bruxelles : Peter Lang, 2020
BLLDB
UB Frankfurt Linguistik
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7
Recent developments in technology-enhanced and computer-assisted language learning
Zou, Bin (Herausgeber); Thomas, Michael (Herausgeber). - Hershey, PA : IGI Global, 2020
BLLDB
UB Frankfurt Linguistik
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8
Creating effective blended language learning courses : a research-based guide from planning to evaluation
Mizza, Daria; Rubio, Fernando. - Cambridge, United Kingdom : Cambridge University Press, 2020
BLLDB
UB Frankfurt Linguistik
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9
Enhancements and limitations to ICT-based informal language learning : emerging research and opportunities
Ahmed, Rashad (Herausgeber); Hagar, Trenton (Herausgeber); Al-kadi, Abdu (Herausgeber). - Hershey, PA : IGI Global, 2020
BLLDB
UB Frankfurt Linguistik
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10
Teaching language online : a guide for designing, developing, and delivering online, blended, and flipped language courses
Russell, Victoria; Murphy-Judy, Kathryn. - London : Routledge, 2020
BLLDB
UB Frankfurt Linguistik
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11
Examining content and language integrated learning (CLIL) theories and practices
Khalyapina, Liudmila (Herausgeber). - Hershey : IGI Global, 2020
BLLDB
UB Frankfurt Linguistik
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12
Language research in multilingual settings : doing research knowledge dissemination at the sites of practice
Grujicic-Alatriste, Lubie (Herausgeber). - Cham, Switzerland : Palgrave Macmillan, 2020
BLLDB
UB Frankfurt Linguistik
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13
Prosodic training in foreign language: a study with Hiberno-English learners of Italian
Nicora, Francesca. - : NUI Galway, 2020
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14
Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
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15
Assistive Technologies for Dyslexia: Punctuation and its Interfaces with Speech
Triantafyllidou, Charikleia. - : Trinity College Dublin. School of Linguistic Speech & Comm Sci. C.L.C.S., 2020
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16
The implementation of digital learning technology in the teaching of EFL vocabulary
Jordan, Daniel. - 2020
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17
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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18
A study on attitude and achievement: the digital-game-based language learning by Thai EFL students
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19
Technology-supported learning in and out of the Japanese language classroom : advances in pedagogy, teaching and research
Zimmerman, Erica (Herausgeber); McMeekin, Abigail (Herausgeber). - Blue Ridge Summit : Multilingual Matters, 2019
BLLDB
UB Frankfurt Linguistik
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20
Teacher education in computer-assisted language learning : a sociocultural and linguistic perspective
Schmid, Euline Cutrim. - Sydney : Bloomsbury Academic, 2019
BLLDB
UB Frankfurt Linguistik
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