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Phonetic accommodation of human interlocutors in the context of human-computer interaction
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Gessinger, Iona. - : Saarländische Universitäts- und Landesbibliothek, 2022
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Selbstgesteuertes Sprachenlernen am Beispiel von Rosetta Stone
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Prosodic training in foreign language: a study with Hiberno-English learners of Italian
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Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
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Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
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15 |
Assistive Technologies for Dyslexia: Punctuation and its Interfaces with Speech
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16 |
The implementation of digital learning technology in the teaching of EFL vocabulary
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17 |
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
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A study on attitude and achievement: the digital-game-based language learning by Thai EFL students
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