1 |
Exploring Mobile Screen Media Use Among Preschoolers and the Implications for Supporting Children’s Early Language and Literacy Skills
|
|
|
|
BASE
|
|
Show details
|
|
2 |
Game on: a leitura em jogo na sala de aula de língua estrangeira ; Game on: reading at play in the foreign language classroom
|
|
Vogelmann, Talisson Subtil. - : Universidade Tecnológica Federal do Paraná, 2022. : Curitiba, 2022. : Brasil, 2022. : Programa de Pós-Graduação em Estudos de Linguagens, 2022. : UTFPR, 2022
|
|
BASE
|
|
Show details
|
|
3 |
Rogers' Diffusion of Innovation Used to Explore Special Education Administrators' Self-Reported Technology Skills and Attitudes Regarding Speech Language Pathology Telepractice ...
|
|
|
|
BASE
|
|
Show details
|
|
4 |
Developing a competency-based training tool to introduce word reading drills to novice learners
|
|
|
|
BASE
|
|
Show details
|
|
5 |
The Impact of Virtual Literacy Communities in an English Language Arts Classroom ... : A Case Study Using Goodreads ...
|
|
|
|
BASE
|
|
Show details
|
|
6 |
Exploring communication patterns in Massive Open Online Courses
|
|
|
|
BASE
|
|
Show details
|
|
7 |
The Impact of Web 2.0 Technologies on American Samoan Middle Level Students' English Vocabulary Performance
|
|
|
|
BASE
|
|
Show details
|
|
8 |
Exploring the Evolution of Assessment Identity when Infusing Technology into Educational Contexts
|
|
|
|
BASE
|
|
Show details
|
|
9 |
Enseñar español online: una propuesta didáctica para estudiantes de ELE polacos de nivel B1 para fomentar la interacción oral
|
|
|
|
BASE
|
|
Show details
|
|
10 |
Enhancing Teacher Instruction through Evidence-Based Educational Technology: Evaluating Teacher’s Use of Data Based Decision Making and Differentiated Instruction
|
|
|
|
BASE
|
|
Show details
|
|
11 |
Rethinking analogical reasoning: The power of stimuli and task framework in understanding biomedical science, technological advancements, and social interactions
|
|
|
|
BASE
|
|
Show details
|
|
12 |
Telops for language learning: Japanese language learners’ perceptions of authentic Japanese variety shows and implications for their use in the classroom
|
|
Sikkema, Eline Christina. - : Dublin City University. School of Applied Language and Intercultural Studies, 2020. : Dublin City University. Centre for Translation and Textual Studies (CTTS), 2020
|
|
In: Sikkema, Eline Christina (2020) Telops for language learning: Japanese language learners’ perceptions of authentic Japanese variety shows and implications for their use in the classroom. PhD thesis, Dublin City University. (2020)
|
|
BASE
|
|
Show details
|
|
13 |
Designed and emerging affordances in tutor-learner multimodal interactions via videoconferencing for second language learning and teaching: an activity theoretical approach
|
|
|
|
In: Dey-Plissonneau, Aparajita (2020) Designed and emerging affordances in tutor-learner multimodal interactions via videoconferencing for second language learning and teaching: an activity theoretical approach. PhD thesis, Dublin City University. (2020)
|
|
BASE
|
|
Show details
|
|
14 |
Computational Thinking in Children: The Impact of Embodiment on Debugging Practices in Programming
|
|
|
|
BASE
|
|
Show details
|
|
15 |
"We just learned from each other": ESOL pre-service teachers learning to use digital tools across coursework and student teaching ...
|
|
Durham, Carmen. - : Digital Repository at the University of Maryland, 2020
|
|
BASE
|
|
Show details
|
|
16 |
"Langsam vermisse ich die Schule .". Schule während und nach der Corona-Pandemie
|
|
|
|
In: Münster ; New York : Waxmann 2020, 229 S. - (Die Deutsche Schule, Beiheft; 16) (2020)
|
|
BASE
|
|
Show details
|
|
17 |
Intercultural Communication Competence in upper primary students: International collaboration case studies using Web 2.0 technologies
|
|
|
|
In: Theses: Doctorates and Masters (2020)
|
|
BASE
|
|
Show details
|
|
18 |
A COVID-19 Induced Shift: From Introducing High School Females to Computing Careers to an Assessment of Technological Readiness Among STEM Teachers
|
|
|
|
BASE
|
|
Show details
|
|
19 |
Frankenstein's Monster at Gatsby's Party: A Researcher's Creation of and Entanglement with Virtual Reality Let Loose in a High School English Classroom
|
|
|
|
BASE
|
|
Show details
|
|
20 |
Beyond the Keyboard: Implementing Speech Recognition Technology for Writing & Universal Design for Learning
|
|
|
|
BASE
|
|
Show details
|
|
|
|