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1
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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2
Playing With Unicorns: AI Dungeon and Citizen NLP
In: Digital Humanities Quarterly, vol 14, iss 4 (2021)
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3
Systematic Literature Review on Digital Learning Games ...
Katz, Heidi. - : Open Science Framework, 2021
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4
Graphs, Computation, and Language ...
Ustalov, Dmitry. - : Zenodo, 2021
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5
Graphs, Computation, and Language ...
Ustalov, Dmitry. - : Zenodo, 2021
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6
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
Tlili, Ahmed; Hattab, Sarra; Essalmi, Fathi. - : International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021
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7
A smart collaborative educational game with learning analytics to support english vocabulary teaching
Tlili, Ahmed; Hattab, S.; Essalmi, Fathi. - : Universidad Internacional de la Rioja, 2021
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8
The Online Ecology of Literacy and Language Practices of a Gamer
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9
ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
In: Language Literacy: Journal of Linguistics, Literature, and Language Teaching, Vol 5, Iss 1, Pp 10-22 (2021) (2021)
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10
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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11
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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12
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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13
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
Ferguson, J.; Gonzalez Russi, M.; Doumanis, I.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
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14
Using serious games for learning sign language combining video, enhanced interactivity and VR technology
Economou, D.; Doumanis, I.; Bouki, V.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
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15
Nonnative implicit phonetic training in multiple reverberant environments.
In: Attention, perception & psychophysics, vol 81, iss 4 (2019)
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16
Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform
Economou, D.; Gonzalez Russi, M.; Doumanis, I.. - : Graz University Press, 2019
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17
Storyline-Based Videogames in the FL Classroom
In: Digital Education Review; Number 31 June 2017; 80-92 ; 2013-9144 (2017)
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18
Not Created Equal: The Effectiveness of Two Types of Educational Computer Games
In: Dissertations (2016)
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19
Learning collocations with FLAX apps
In: MLearn 2016 (2016)
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20
Sobre el enfoque lúdico en los procesos de enseñanza y aprendizaje de segundas lenguas
In: Revista Nebrija de Linguistica Aplicada a la Enseñanza de Lenguas, Vol 10, Iss 20 (2016) (2016)
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