1 |
Phonetic accommodation of human interlocutors in the context of human-computer interaction ...
|
|
|
|
BASE
|
|
Show details
|
|
2 |
Language learning through interaction: Online and in the classroom
|
|
|
|
In: The Coastal Review: An Online Peer-reviewed Journal (2022)
|
|
BASE
|
|
Show details
|
|
3 |
Training in machine translation post-editing for foreign language students
|
|
Zhang, Hong; Torres-Hostench, Olga. - : University of Hawaii National Foreign Language Resource Center, 2022. : Center for Language & Technology, 2022. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2022
|
|
BASE
|
|
Show details
|
|
4 |
Phonetic accommodation of human interlocutors in the context of human-computer interaction
|
|
Gessinger, Iona. - : Saarländische Universitäts- und Landesbibliothek, 2022
|
|
BASE
|
|
Show details
|
|
5 |
In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills
|
|
|
|
In: Computer Science Faculty Publications and Presentations (2021)
|
|
Abstract:
Video games that require players to utilize a target or second language to complete tasks have emerged as alternative pedagogical tools for Second Language Acquisition (SLA). With the exception of vocabulary acquisition, much of the prior research in game-based SLA fails to gauge students' literacy skills, specifically their morphological awareness or understanding of the smallest meaningful linguistic units (e.g., prefixes, suffixes, and roots). Given this shortcoming, we utilize a two-player online game to facilitate social interactions between Native English Speakers (NES) and English as a Second Language (ESL) students as a mechanism to generate ESL students' written output in the targeted language and draw attention to their morphological awareness. Analysis of chat logs demonstrates the game's potential to enhance ESL students' morphological awareness and other important L2 literacy skills such as word reading accuracy. Both NES and ESL students' reflections of their gameplay experiences suggest game design modifications that promote ESL students' willingness to communicate with NES while developing their morphological awareness and practicing their L2 communication and literacy skills.
|
|
Keyword:
applied computing; Computer Sciences; computer-assisted instruction; English Second Language; game-based learning; human-centered computing; interactive learning environments
|
|
URL: https://scholarworks.boisestate.edu/cs_facpubs/293 https://scholarworks.boisestate.edu/cgi/viewcontent.cgi?article=1301&context=cs_facpubs
|
|
BASE
|
|
Hide details
|
|
6 |
Autonomy CALLing: a systematic review of 22 years of publications in learner autonomy and CALL
|
|
|
|
In: ISSN: 1094-3501 ; Language Learning and Technology ; https://hal.univ-lorraine.fr/hal-03244865 ; Language Learning and Technology, University of Hawaii, 2021, 25 (3), pp.106-131 ; https://www.lltjournal.org (2021)
|
|
BASE
|
|
Show details
|
|
7 |
Comparing Instructional Methods for Address Pronouns in Second Language German ...
|
|
|
|
BASE
|
|
Show details
|
|
8 |
Machina Callida – Eine Plattform zum lateinischen Lexikonerwerb ...
|
|
|
|
BASE
|
|
Show details
|
|
9 |
Machina Callida – Eine Plattform zum lateinischen Lexikonerwerb ...
|
|
|
|
BASE
|
|
Show details
|
|
10 |
Embodying Technology in ESL Contexts as a Knowledge Acquisition Means for Academic, Professional, and Everyday Needs: A Practical Solution
|
|
|
|
In: Creative Components (2021)
|
|
BASE
|
|
Show details
|
|
11 |
Exploring the Personality of Virtual Tutors in Conversational Foreign Language Practice
|
|
|
|
In: Conference papers (2021)
|
|
BASE
|
|
Show details
|
|
12 |
Collaborative Multimodal Writing via Google Docs: Perceptions of French FL Learners
|
|
|
|
In: Languages ; Volume 6 ; Issue 3 (2021)
|
|
BASE
|
|
Show details
|
|
13 |
Computer-assisted English language learning technology for undergraduate university students ...
|
|
|
|
BASE
|
|
Show details
|
|
14 |
Using Computer Assisted Language Learning for Improving Learners Linguistic Competence ...
|
|
|
|
BASE
|
|
Show details
|
|
15 |
Using Computer Assisted Language Learning for Improving Learners Linguistic Competence ...
|
|
|
|
BASE
|
|
Show details
|
|
16 |
Computer-assisted English language learning technology for undergraduate university students ...
|
|
|
|
BASE
|
|
Show details
|
|
17 |
The Use of Video Games in Teaching EFL Students to Write Arguments
|
|
Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
|
|
In: Graduate Theses and Dissertations (2021)
|
|
BASE
|
|
Show details
|
|
18 |
Online extensive reading in an EFL context: Investigating reading fluency and perceptions
|
|
Bui, Tuan; Macalister, John. - : University of Hawaii National Foreign Language Resource Center, 2021. : Center for Language & Technology, 2021
|
|
BASE
|
|
Show details
|
|
19 |
Autonomy CALLing: A systematic review of 22 years of publications in learner autonomy and CALL
|
|
Kalyaniwala, Carmenne; Ciekanski, Maud. - : University of Hawaii National Foreign Language Resource Center, 2021. : Center for Language & Technology, 2021. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2021
|
|
BASE
|
|
Show details
|
|
20 |
Can a ‘pedagogical’ spellchecker improve spelling accuracy in L2 Spanish?
|
|
Blazquez-Carretero, Miguel; Woore, Robert. - : University of Hawaii National Foreign Language Resource Center, 2021. : Center for Language & Technology, 2021. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2021
|
|
BASE
|
|
Show details
|
|
|
|