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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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The Use of Video Games in Teaching EFL Students to Write Arguments
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Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
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In: Graduate Theses and Dissertations (2021)
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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Young learners and EFL learning: The impact of digital games on language learning in a multimodal environment ...
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Design of Digital Learning Tools for Effective Language Development in EFL Context ...
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Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
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A study on attitude and achievement: the digital-game-based language learning by Thai EFL students
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AN INVESTIGATION INTO UNDERGRADUATE STUDENTS’ PERCEPTION OF KAHOOT MEDIATED E-ASSESSMENT
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In: JEELS (Journal of English Education and Linguistics Studies), Vol 7, Iss 2, Pp 269-296 (2020) (2020)
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Developing and Validating Stealth Assessments for an Educational Game to Assess Young Dual Language Immersion Learners' Reading Comprehension
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In: All Graduate Theses and Dissertations (2020)
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Gamificación transmedia para la divulgación científica y el fomento de vocaciones procientíficas en adolescentes
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 55, 2018, pags. 93-103 (2018)
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A praxeological perspective for the design and implementation of a digital role-play game
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In: ISSN: 1360-2357 ; EISSN: 1573-7608 ; Education and Information Technologies ; https://hal.archives-ouvertes.fr/hal-02473516 ; Education and Information Technologies, Springer Verlag, 2017, 22 (6), pp.2805-2824. ⟨10.1007/s10639-017-9624-z⟩ (2017)
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Attitudes towards Digital Game-based Learning of Chinese Primary School English Teachers
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"Check your Smile" prototype of a collaborative LSP website for technical vocabulary
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In: Research-publishing.net ; CALL communities and culture – short papers from EUROCALL 2016 ; ISBN: 978-1908416445 ; 23rd Conference of European Association of Computer Assisted Language Learning (EUROCALL 2016) ; https://hal.archives-ouvertes.fr/hal-01420720 ; 23rd Conference of European Association of Computer Assisted Language Learning (EUROCALL 2016), European Association of Computer Assisted Language Learning - EUROCALL, 2016, Limassol, Cyprus. ⟨10.14705/rpnet.2016.eurocall2016.613⟩ ; https://research-publishing.net/manuscript?10.14705/rpnet.2016.eurocall2016.613 (2016)
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"Stonewall Jackson Is a Unicorn" And "Dixieland DubStep": Creating Middle School Communities That Foster Multimodal Artistic Expressions Based on the American Civil War
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In: Curriculum Studies Summer Collaborative (2016)
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Online Digital Game-Based Language Learning Environments: Opportunities for Second Language Development
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Affect and willingness to communicate in digital game-based learning
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