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THE EFFECT OF DIGITAL GAMES IN TEACHING VOCABULARY IN EFL CLASSES ...
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THE EFFECT OF DIGITAL GAMES IN TEACHING VOCABULARY IN EFL CLASSES ...
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3
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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Videogames in formal English language learning ; Videogames na aprendizagem formal de Língua Inglesa
In: Entrepalavras; v. 11, n. 3 (11): Linguagem e Tecnologia; 211-232 (2022)
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5
Using Digital Games in the Science Classroom
In: Boise State University Theses and Dissertations (2021)
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Systematic Literature Review on Digital Learning Games ...
Katz, Heidi. - : Open Science Framework, 2021
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7
Feeling Factory ... : a Prosody Improvement Game for Children with ASD ...
Lyon, Natalie Elise. - : Drexel University, 2021
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8
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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9
ICT and gamification experiences with CLIL methodology as innovative resources for the development of competencies in compulsory secondary education
In: Digital Education Review; No 39 (2021): Number 39, June 2021 [Monographic] Techno-addiction among the young, adolescents and children; 238-256 ; 2013-9144 (2021)
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10
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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11
Avatars and Rituals: Immersive Religious Practices in the Digital Space
Dos Santos. - 2021
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12
The Online Ecology of Literacy and Language Practices of a Gamer
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13
Nonverbal content and swift trust: An experiment on digital communication
In: https://halshs.archives-ouvertes.fr/halshs-02483343 ; 2020 (2020)
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14
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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16
Avaliação do impacto do uso de jogos digitais sérios na promoção de competências comunicativas na paralisia cerebral
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17
Jogos digitais e sua adequação no desenvolvimento da consciência fonológica: uma investigação no 1º.CEB
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18
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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19
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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20
El tiempo de uso de los videojuegos en el rendimiento académico de los adolescentes
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 65, 2020, pags. 89-99 (2020)
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