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THE EFFECT OF DIGITAL GAMES IN TEACHING VOCABULARY IN EFL CLASSES ...
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THE EFFECT OF DIGITAL GAMES IN TEACHING VOCABULARY IN EFL CLASSES ...
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Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
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In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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Videogames in formal English language learning ; Videogames na aprendizagem formal de Língua Inglesa
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In: Entrepalavras; v. 11, n. 3 (11): Linguagem e Tecnologia; 211-232 (2022)
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Using Digital Games in the Science Classroom
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In: Boise State University Theses and Dissertations (2021)
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Feeling Factory ... : a Prosody Improvement Game for Children with ASD ...
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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ICT and gamification experiences with CLIL methodology as innovative resources for the development of competencies in compulsory secondary education
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In: Digital Education Review; No 39 (2021): Number 39, June 2021 [Monographic] Techno-addiction among the young, adolescents and children; 238-256 ; 2013-9144 (2021)
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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Avatars and Rituals: Immersive Religious Practices in the Digital Space
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The Online Ecology of Literacy and Language Practices of a Gamer
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Nonverbal content and swift trust: An experiment on digital communication
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In: https://halshs.archives-ouvertes.fr/halshs-02483343 ; 2020 (2020)
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Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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Avaliação do impacto do uso de jogos digitais sérios na promoção de competências comunicativas na paralisia cerebral
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Jogos digitais e sua adequação no desenvolvimento da consciência fonológica: uma investigação no 1º.CEB
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
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El tiempo de uso de los videojuegos en el rendimiento académico de los adolescentes
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 65, 2020, pags. 89-99 (2020)
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