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Phonetic accommodation of human interlocutors in the context of human-computer interaction ...
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Phonetic accommodation of human interlocutors in the context of human-computer interaction
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Gessinger, Iona. - : Saarländische Universitäts- und Landesbibliothek, 2022
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THE USE AND SYMBOLISM OF ANIMALS IN THE WONDERFUL WIZARD OF OZ
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In: Language Literacy: Journal of Linguistics, Literature, and Language Teaching, Vol 4, Iss 2, Pp 203-211 (2020) (2020)
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Three-Dimensional Transformation of Chen Bochui’s Version of The Wizard of Oz From the Perspective of Ecological Translatology
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In: Cross-Cultural Communication; Vol 16, No 2 (2020): Cross-Cultural Communication; 50-52 ; 1923-6700 ; 1712-8358 (2020)
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Exploring Cognitive Load of Single and Mixed Mental Models Gesture Sets for UAV Navigation
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In: 1st International Workshop on Human-Drone Interaction ; https://hal.archives-ouvertes.fr/hal-02128398 ; 1st International Workshop on Human-Drone Interaction, Ecole Nationale de l'Aviation Civile [ENAC], May 2019, Glasgow, United Kingdom (2019)
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The Wonderful Wizard of Oz/Le Magicien d'Oz Lyman Frank Baum, Nouvelle traduction
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In: https://hal.univ-lorraine.fr/hal-02936961 ; Éditions de l'Oxalide, 257 p., 2019, 9782374090061 (2019)
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Effects of system response delays on elderly humans’ cognitive performance in a virtual training scenario
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English language in the classroom: A text dramatization experience in Galicia ; Lengua inglesa en el aula: una experiencia de dramatización de textos en Galicia
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Recurrent Neural Network Language Generation for Dialogue Systems
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Wen, Tsung-Hsien. - : University of Cambridge, 2018. : Engineering, 2018. : Darwin College, 2018
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The Wonderful Wizard of Oz as a Resource for Teaching English and Social Skills in High School Education
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El-WOZ: a client-server wizard-of-oz open-source interface
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In: Language Resources and Evaluation Conference - LREC 2014 ; https://hal.archives-ouvertes.fr/hal-01145413 ; Language Resources and Evaluation Conference - LREC 2014, May 2014, Reykyavik, Iceland. pp. 279-282 (2014)
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Rapidly Testing the Interaction Model of a Pronunciation Training System via Wizard-of-Oz
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In: http://www.lrec-conf.org/proceedings/lrec2012/pdf/974_Paper.pdf (2012)
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There’s No Place Like Home: From Oz to Antichrist
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In: Journal of Religion & Film (2012)
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Measuring the Acceptable Word Error Rate of Machine-Generated Webcast Transcripts
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In: http://www.kmdi.utoronto.ca/rmb/papers/D57.pdf (2006)
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Development of an American sign language game for deaf children
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In: http://www.cc.gatech.edu/ccg/publications/idc05_henderson.pdf (2005)
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Development of an American sign language game for deaf children
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In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
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User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
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In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf (2005)
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Development of an American sign language game for deaf children
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In: http://www.cc.gatech.edu/~brashear/pubs/IDC05.pdf (2005)
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User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
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In: http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf (2005)
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Development of an American Sign Language game for deaf children
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In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
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