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1
К ВОПРОСУ ОБ ОРГАНИЗАЦИИ РОЛЕВЫХ ИГР НА СЕМИНАРАХ ПО ИЗУЧЕНИЮ ИНОСТРАННОГО ЯЗЫКА ФИНАНСОВО-ЭКОНОМИЧЕСКОГО ПРОФИЛЯ ... : ON THE ISSUE OF ROLE PLAYING AT SEMINARS ON BUSINESS AND FINANCIAL ENGLISH ...
О.О. Куликова. - : Мир науки, культуры, образования, 2022
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2
The Game Walkthrough Corpus (GWTC) – A Resource for the Analysis of Textual Game Descriptions
In: Journal of Open Humanities Data; Vol 7 (2021); 14 ; 2059-481X (2021)
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3
Posts of German PC Games Online Forum
Kissling, Jürg. - : University of Basel, Switzerland, 2020
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4
Phraseology and Lexicogrammatical Patterns in Two Emergent Paragame Genres Videogame Tutorials and Walkthroughs
In: Approaches to Video-Game Discourse: Lexis, Interaction, Textuality. Bloomsbury Academic: Oxford, pp58-86. ; https://hal-univ-paris.archives-ouvertes.fr/hal-03274243 ; Astrid Ensslin; Isabel Balteiro. Approaches to Video-Game Discourse: Lexis, Interaction, Textuality. Bloomsbury Academic: Oxford, pp58-86., Bloomsbury Academic, 2019 (2019)
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5
Марийские игры в догонялки (морфология) ... : Names of games like catch-up in the Mari Language (Morphology) ...
Ключева, Мария Аркадьевна. - : Кляус Владимир Леонидович,, 2019
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6
Investigating EFL Students’ Perception of English Vocabulary Acquisition Through Online Gaming
In: ELT Worldwide: Journal of English Language Teaching, Vol 6, Iss 2, Pp 163-170 (2019) (2019)
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7
Exploring Critical Thinking and Negotiation of Meaning Through MinecraftEDU : A Case Study of Elementary Language Learners
In: Boise State University Theses and Dissertations (2016)
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8
ТЕХНОЛОГИЯ ЛИНГВИСТИЧЕСКОЙ ИГРЫ КАК СРЕДСТВО ФОРМИРОВАНИЯ ПОЗНАВАТЕЛЬНОЙ АКТИВНОСТИ НА УРОКАХ РУССКОГО ЯЗЫКА КАК НЕРОДНОГО
ХАЛАТОВА П.А.. - : Объединенная редакция научных журналов «Наука. Мысль: электронный периодический журнал», 2016
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9
Let's play with proverbs? NLP tools and resources for iCALL applications around proverbs for PFL
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10
Play to learn: self-directed home language literacy acquisition through online games
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11
Estudio cuantitativo sobre la simulación y el juego en la producción oral en lengua inglesa ; Quantitative Analysis about simulation and gaming in the oral production in English
Angelini, Laura; García-Carbonell, Amparo; Martínez Alzamora, María Nieves. - : Universitat Politècnica de València, 2015
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12
Affect and willingness to communicate in digital game-based learning
Reinders, Hayo; Wattana, Sorada. - : Cambridge Journals Online (Cambridge University Press), 2014
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13
Affect and willingness to communicate in digital game-based learning
Reinders, Hayo; Wattana, Sorada. - : Cambridge Journals Online (Cambridge University Press), 2014
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14
Can I say something? The effects of digital game play on willingness to communicate.
Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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15
Can I say something? The effects of digital game play on willingness to communicate.
Reinders, Hayo; Wattana, Sorada. - : Sponsored by the National Foreign Language Resource Center (NFLRC) at the University of Hawai’i, University of Hawai‘i Center for Language and Technology (CLT), and the Center for Language Education, and Research (CLEAR) at Michigan State University, 2014
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16
O lúdico na sala de aula de língua portuguesa no fundamental II. ; Games in the portuguese class in middle school.
Costa, Andrea Volante. - : Biblioteca Digitais de Teses e Dissertações da USP, 2008
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17
A dynamic approach to social interaction: Synthetic immersive environments & Spanish pragmatics.
Sykes, Julie M.. - 2008
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18
A fully automated offline handwriting recognition system incorporating rule based neural network validated segmentation and hybrid neural network classifier
In: Ghosh, R, Ghosh, M & Verma, B 2004, 'A fully automated offline handwriting recognition system incorporating rule based neural network validated segmentation and hybrid neural network classifier', International Journal of Pattern Recognition and Artificial Intelligence., vol. 18, no. 7, pp. 1267-1284. (2004)
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