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Gamification of Violence in Analog (Tabletop) Thematic Games: Splices, Wrinkles, and Translation Gaps
Pupysheva, I.; Ivanov, A.. - : Knowledge E, 2020
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Humor As a Means of Manipulating a Social Group’s Opinion in Modern Online Communities (A Case-Study on ‘the Houses of’ 2ch and Pikabu)
Mikhalkova, E.; Tretyakov, P.; Pupysheva, I.. - : Knowledge E, 2020
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