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1
Systematic Literature Review on Digital Learning Games ...
Katz, Heidi. - : Open Science Framework, 2021
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2
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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3
The Use of Video Games in Teaching EFL Students to Write Arguments
Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
In: Graduate Theses and Dissertations (2021)
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4
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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5
Young learners and EFL learning: The impact of digital games on language learning in a multimodal environment ...
Κυριαζίδου, Αλεξάνδρα Βασιλείου. - : Aristotle University of Thessaloniki, 2020
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6
Design of Digital Learning Tools for Effective Language Development in EFL Context ...
Benjaporn Meeprom. - : RANGSIT UNIVERSITY, 2020
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7
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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8
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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9
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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10
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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11
A study on attitude and achievement: the digital-game-based language learning by Thai EFL students
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12
AN INVESTIGATION INTO UNDERGRADUATE STUDENTS’ PERCEPTION OF KAHOOT MEDIATED E-ASSESSMENT
In: JEELS (Journal of English Education and Linguistics Studies), Vol 7, Iss 2, Pp 269-296 (2020) (2020)
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13
Developing and Validating Stealth Assessments for an Educational Game to Assess Young Dual Language Immersion Learners' Reading Comprehension
In: All Graduate Theses and Dissertations (2020)
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14
Gamificación transmedia para la divulgación científica y el fomento de vocaciones procientíficas en adolescentes
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 55, 2018, pags. 93-103 (2018)
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15
A praxeological perspective for the design and implementation of a digital role-play game
In: ISSN: 1360-2357 ; EISSN: 1573-7608 ; Education and Information Technologies ; https://hal.archives-ouvertes.fr/hal-02473516 ; Education and Information Technologies, Springer Verlag, 2017, 22 (6), pp.2805-2824. ⟨10.1007/s10639-017-9624-z⟩ (2017)
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16
Attitudes towards Digital Game-based Learning of Chinese Primary School English Teachers
Li, Chengxin. - : The University of Edinburgh, 2017
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17
"Check your Smile" prototype of a collaborative LSP website for technical vocabulary
In: Research-publishing.net ; CALL communities and culture – short papers from EUROCALL 2016 ; ISBN: 978-1908416445 ; 23rd Conference of European Association of Computer Assisted Language Learning (EUROCALL 2016) ; https://hal.archives-ouvertes.fr/hal-01420720 ; 23rd Conference of European Association of Computer Assisted Language Learning (EUROCALL 2016), European Association of Computer Assisted Language Learning - EUROCALL, 2016, Limassol, Cyprus. ⟨10.14705/rpnet.2016.eurocall2016.613⟩ ; https://research-publishing.net/manuscript?10.14705/rpnet.2016.eurocall2016.613 (2016)
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18
"Stonewall Jackson Is a Unicorn" And "Dixieland DubStep": Creating Middle School Communities That Foster Multimodal Artistic Expressions Based on the American Civil War
In: Curriculum Studies Summer Collaborative (2016)
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19
Online Digital Game-Based Language Learning Environments: Opportunities for Second Language Development
Scholz, Kyle. - : University of Waterloo, 2015
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20
Affect and willingness to communicate in digital game-based learning
Reinders, Hayo; Wattana, Sorada. - : Cambridge Journals Online (Cambridge University Press), 2014
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