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1
TransRead: Designing a Bilingual Reading Experience with Machine Translation Technologies
In: NAACL ; https://hal.inria.fr/hal-01370497 ; NAACL, North American Chapter of the Association for Computational Linguistics, Jun 2016, San Diego, United States. pp.5, ⟨10.18653/v1/N16-3006⟩ ; naacl.org/naacl-hlt-2016/ (2016)
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2
Bilingual Reading Experiences: What They Could Be and How to Design for Them
In: Lecture Notes in Computer Science ; 15th Human-Computer Interaction (INTERACT) ; https://hal.inria.fr/hal-01599650 ; 15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.531-549, ⟨10.1007/978-3-319-22701-6_39⟩ (2015)
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Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
In: Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) ; https://hal.archives-ouvertes.fr/hal-01111597 ; Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩ ; http://chi2014.acm.org/ (2014)
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4
Reading with a digital roll
In: CHI 2013 ; https://hal.archives-ouvertes.fr/hal-01111648 ; CHI 2013, Apr 2013, Paris, France. pp.1377-1382, ⟨10.1145/2468356.2468602⟩ ; http://chi2013.acm.org/ (2013)
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