DE eng

Search in the Catalogues and Directories

Page: 1 2
Hits 1 – 20 of 23

1
Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
BASE
Show details
2
Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
Jamshidifarsani, Hossein. - : HAL CCSD, 2021
In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
BASE
Show details
3
Defining the gaming profile of students of English for Legal Purposes
In: Sustainable Multilingualism ; https://hal.archives-ouvertes.fr/hal-03251167 ; Sustainable Multilingualism, Institute of Foreign Languages of Vytautas Magnus University; Language Teachers' Association of Lithuania, Jun 2021, Kaunas, Lithuania ; https://sites.google.com/view/sm2021/home (2021)
BASE
Show details
4
Les jeux sérieux, ludification et pédagogie: l'exemple de MP for a Week
In: https://hal.archives-ouvertes.fr/hal-03251166 ; 2021 (2021)
BASE
Show details
5
Systematic Literature Review on Digital Learning Games ...
Katz, Heidi. - : Open Science Framework, 2021
BASE
Show details
6
La plataforma Bilibili y su función de bullet comments como apoyo a la enseñanza de lenguas: diseño de una propuesta didáctica.
Qian, Minjiang. - : Universitat Politècnica de València, 2021
BASE
Show details
7
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
BASE
Show details
8
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
BASE
Show details
9
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
Ferguson, J.; Gonzalez Russi, M.; Doumanis, I.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
BASE
Show details
10
Using serious games for learning sign language combining video, enhanced interactivity and VR technology
Economou, D.; Doumanis, I.; Bouki, V.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
BASE
Show details
11
Jogo Multijogador como fator de integração
BASE
Show details
12
Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform
Economou, D.; Gonzalez Russi, M.; Doumanis, I.. - : Graz University Press, 2019
BASE
Show details
13
Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
Ameerbakhsh, Omair. - : University of Stirling, 2018
BASE
Show details
14
Storyline-Based Videogames in the FL Classroom
In: Digital Education Review; Number 31 June 2017; 80-92 ; 2013-9144 (2017)
BASE
Show details
15
Not Created Equal: The Effectiveness of Two Types of Educational Computer Games
In: Dissertations (2016)
BASE
Show details
16
Creating an avatar to become a "spect-actor" of one’s learning of English for specific purposes
Privas-Bréauté, Virginie. - : Universitat Politècnica de València, 2016
BASE
Show details
17
Sobre el enfoque lúdico en los procesos de enseñanza y aprendizaje de segundas lenguas
In: Revista Nebrija de Linguistica Aplicada a la Enseñanza de Lenguas, Vol 10, Iss 20 (2016) (2016)
BASE
Show details
18
El Mundo de Comida : the relative effectiveness of digital game feedback and classroom feedback in helping students learn Spanish food vocabulary
BASE
Show details
19
Predicting student performance in foreign languages with a serious game
Illanas Vila, Ana; Calvo-Ferrer, José Ramón; Gallego-Durán, Francisco J.. - : International Association of Technology, Education and Development (IATED), 2013
BASE
Show details
20
PotuGame. Un videojuego para conocer la Universidad ; PotuGame: A video game for learning about university
Guillem, Antoni; Perales, Francisco; Jaume, Antoni. - : Universitat Politècnica de València, 2013
BASE
Show details

Page: 1 2

Catalogues
0
0
0
0
0
0
0
Bibliographies
0
0
0
0
0
0
0
0
0
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
23
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern