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1
SonAmi: A Tangible Creativity Support Tool for Productive Procrastination
In: C&C ’21 - 13th ACM Conference on Creativity & Cognition ; https://hal.inria.fr/hal-03442565 ; C&C ’21 - 13th ACM Conference on Creativity & Cognition, Jun 2021, Virtual Event, Italy. pp.1-10, ⟨10.1145/3450741.3465250⟩ (2021)
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2
Inductive teaching approaches in business English writing in an EFL context: Paper-based and product-based instructions
In: English Language Teaching Educational Journal, Vol 4, Iss 1, Pp 34-48 (2021) (2021)
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3
La “tosca blanca”. Su presencia en el patrimonio. Uso específico en Escultura
Rodríguez Suárez, Esther L.; Sánchez Bonilla, María Isabel. - : Editorial Universitat Politècnica de València, 2021
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4
Designing Internet of Tangible Things for Children with Hearing Impairment
In: Information ; Volume 11 ; Issue 2 (2020)
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5
Capturing, Representing, and Interacting with Laughter
Ryokai, Kimiko; Durán López, Elena; Howell, Noura. - : eScholarship, University of California, 2018
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6
Effect of Sensory Feedback on Turn-Taking Using Paired Devices for Children with ASD
In: Multimodal Technologies and Interaction ; Volume 2 ; Issue 4 (2018)
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7
TAPAS : A tangible End-User Development tool supporting the repurposing of Pervasive Displays
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8
Alegria e frustração : um estudo sobre os estados afetivos em crianças com TEA na mediação com interfaces tangíveis
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9
Socio-Demographic Changes and Transmission of Tangible and Intangible Resources: Ethnographic Glimpses from the Western Italian Alps
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10
Digital manipulatives as scaffolds for preschoolers’ language development
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11
Measuring the effect of tangible interaction on design cognition
Maher, Mary Lou; Gero, John; Lee, Lina. - : Springer International, 2016
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12
Student interview for Place-Based WAC/WID writing instruction in Hawaiian Studies, clip 10 of 15
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13
A construção da linguagem escrita por crianças por meio das tecnologias tangíveis
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14
Record, play, go…
Sylla, Cristina Maria Santos Moreira Silva; Oliveira, Eva; Dantas, Joaquim. - : Association for Computing Machinery, 2015
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15
t-­stories: improving and expanding t-­words
Dantas, Joaquim; Sylla, Cristina Maria Santos Moreira Silva; Branco, Pedro. - : Association for Computing Machinery, 2015
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16
Investigating the use of digital manipulatives for storytelling in pre-school
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17
Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
In: Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) ; https://hal.archives-ouvertes.fr/hal-01111597 ; Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩ ; http://chi2014.acm.org/ (2014)
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18
Legal Protection of the Cultures of Ethnic Minorities in China
In: Cross-Cultural Communication; Vol 10, No 1 (2014): Cross-Cultural Communication; 21-26 ; 1923-6700 ; 1712-8358 (2014)
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19
Cinquième Atelier du GT Interaction Tangible
In: 25e conférence francophone sur l'Interaction Homme-Machine ; https://hal.archives-ouvertes.fr/hal-01064870 ; 25e conférence francophone sur l'Interaction Homme-Machine, Nov 2013, Bordeaux, France (2013)
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20
Competenze Per La Salvaguardia Dei Beni Culturali Immateriali: Il Demoetnoantropologo E L'Etnolinguista ...
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