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PRNU-Based Video Source Attribution: Which Frames Are You Using?
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In: Journal of Imaging; Volume 8; Issue 3; Pages: 57 (2022)
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Digital and Spatial Humanities Mapping: Eurasia-Pacific Early Trade and Belief Linkages
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In: Monsoon: South Asian Studies Association Journal (2022)
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The L2L system for second language learning using visualised zoom calls among students
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In: Dey-Plissonneau, Aparajita, Lee, Hyowon orcid:0000-0003-4395-7702 , Pradier, Vincent orcid:0000-0002-7050-6408 , Scriney, Michael orcid:0000-0001-6813-2630 and Smeaton, Alan F. orcid:0000-0003-1028-8389 (2021) The L2L system for second language learning using visualised zoom calls among students. In: 16th European Conference on Technology-Enhanced Learning EC-TEL 2021, 20-24 Sept 2021, Bozen-Bolzano, Italy (Online). ISBN 978-3-030-86435-4 (2021)
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Supporting an effective review of telecollaboration for second language learning by visualising the participation and engagement at Dublin City University
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In: Lee, Hyowon orcid:0000-0003-4395-7702 , Scriney, Michael orcid:0000-0001-6813-2630 , Dey-Plissonneau, Aparajita and Smeaton, Alan orcid:0000-0003-1028-8389 (2021) Supporting an effective review of telecollaboration for second language learning by visualising the participation and engagement at Dublin City University. In: Virtual Exchange in Higher Education: Charting the Irish Experience, 17 Sept 2021, Online vs MS Teams. (2021)
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Transdisciplinary Analysis of a Corpus of French Newsreels: The ANTRACT Project
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In: ISSN: 1938-4122 ; Digital Humanities Quarterly ; https://hal.archives-ouvertes.fr/hal-03166755 ; Digital Humanities Quarterly, Alliance of Digital Humanities, 2021, Special Issue on AudioVisual Data in DH, 15 (1) ; http://digitalhumanities.org/dhq/ (2021)
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International Bilingual Journal of Culture, Anthropology and Linguistics ...
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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The rise of telepractice/supervision & DL in Cypurs (Voniati et al., 2021) ...
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The rise of telepractice/supervision & DL in Cypurs (Voniati et al., 2021) ...
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Jugendforschung inklusiv und digital: Möglichkeiten, Voraussetzungen und Grenzen von Gebärdensprachvideos in digitalen Erhebungen
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In: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research ; 14 ; 3 ; 308-322 ; Neue Methoden der Jugendforschung (2021)
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Social Cues in Animated Pedagogical Agents for Second Language Learners: the Application of The Embodiment Principle in Video Design
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In: Graduate Theses and Dissertations (2021)
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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Synthetic Video Disclosure in International Marketing: The Roles of Source Credibility And Social Cynicism
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In: Dissertations from the Executive Doctorate in Business Administration Program (2021)
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Beyond the avatar: Using video cameras to achieve effective collaboration in an online second language classroom
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In: Journal of University Teaching & Learning Practice (2021)
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The Online Ecology of Literacy and Language Practices of a Gamer
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Development and Evaluation of an Automatic Speech Recognition System Adapted to the Transcription of Classroom Video Recordings
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Automatic Motion Tracking of Lips using Digital Video and OpenFace 2.0
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In: Laboratory Phonology: Journal of the Association for Laboratory Phonology; Vol 11, No 1 (2020); 9 ; 1868-6354 (2020)
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Factions: acts of worldbuilding on social media platforms ...
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