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A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications
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2 |
Making Semantic Information Work Effectively for Degraded Environments
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In: DTIC (2013)
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BASE
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3 |
Quality of Service-Driven Requirements Analyses for Component Composition: A Two-Level Grammar++ Approach
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In: DTIC (2005)
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BASE
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4 |
Expressing Quality of Service in Agent Communication
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In: DTIC (2001)
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BASE
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