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Support in-video content searching and result visualization of the flipped classroom ; Stöd sökning av innehåll i video och resultatvisualisering av det flippade klassrummet
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Su, Siyuan. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2022
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Remote Dyslexia Screening for Bilingual Children
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In: Multimodal Technologies and Interaction; Volume 6; Issue 1; Pages: 7 (2022)
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How usable are digital collections for endangered languages? A review
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In: Proceedings of the Linguistic Society of America; Vol 7, No 1 (2022): Proceedings of the Linguistic Society of America; 5219 ; 2473-8689 (2022)
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La fruizione degli ambienti di apprendimento nella didattica dell’italiano L2 ...
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Usability ratings on the MuLiMi platform expressed by Participants ...
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Usability ratings on the MuLiMi platform expressed by Participants ...
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usability ratings for the MuLiMi platform expressed by Examiners ...
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usability ratings for the MuLiMi platform expressed by Examiners ...
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Prototyping Mobile Storytelling Applications for People with Aphasia
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In: Sensors; Volume 22; Issue 1; Pages: 14 (2021)
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Design Proposal for Sign Language Services in TV Broadcasting from the Perspective of People Who Are Deaf or Hard of Hearing
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In: Applied Sciences ; Volume 11 ; Issue 23 (2021)
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Towards Sustainable Use of Machine Translation: Usability and Perceived Quality from the End-User Perspective
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In: Sustainability; Volume 13; Issue 23; Pages: 13430 (2021)
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SentText: A Tool for Lexicon-based Sentiment Analysis in Digital Humanities ...
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La fruizione degli ambienti di apprendimento nella didattica dell’italiano L2
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In: Studi di glottodidattica; V. 6, N. 2 (2021); 36 - 49 ; 1970-1861 (2021)
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Juegos serios en web para la auto-protección y prevención del COVID-19: Desarrollo y pruebas de usabilidad
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 69, 2021 (Ejemplar dedicado a: Participación ciudadana en la esfera digital), pags. 97-111 (2021)
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The Role of Translation in Multilingual User Experience
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In: Open Access Theses & Dissertations (2021)
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Converting raw transcripts into an annotated and turn-aligned TEI-XML corpus: the example of the Corpus of Serbian Forms of Address
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In: Slovenščina 2.0: Empirične, aplikativne in interdisciplinarne raziskave, Vol 9, Iss 1 (2021) (2021)
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Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
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Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
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Identification of Speech Characteristics to Distinguish Human Personality of Introversive and Extroversive Male Groups
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In: International Journal of Environmental Research and Public Health ; Volume 17 ; Issue 6 (2020)
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The Limit Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
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In: Applied Sciences ; Volume 10 ; Issue 2 (2020)
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German-Swiss survey on the use of (digital) language resources ...
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