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1
A USER-CENTERED APPROACH TO THE DEVELOPMENT OF AN ELEARNING PROGRAM FOR CLASSROOM TEACHERS OF STUDENTS WITH DISRUPTIVE CLASSROOM BEHAVIOUR
Orr, Matt. - 2022
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2
Number game -Experience of a European research infrastructure (CLARIN) for the analysis of web traffic
In: CLARIN Annual Conference 2016 ; https://hal.archives-ouvertes.fr/hal-01539048 ; CLARIN Annual Conference 2016, CLARIN ERIC; Laboratoire Parole et Langage; Laboratoire des Sciences de l’Information et des Systèmes (LSIS); Aix-Marseille Université; Centre National de la Recherche Scientifique (CNRS), Oct 2016, Aix-en-Provence, France ; https://www.clarin.eu/event/2016/clarin-annual-conference-2016-aix-en-provence-france (2016)
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3
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf (2005)
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4
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf (2005)
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5
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/NTID05_0526_final.pdf (2005)
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