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1
3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
Tazouti, Yassine. - : HAL CCSD, 2021
In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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2
Situated Immersive Gaming Environments for Irish Language Learning
Collins, Naoise. - : Technological University Dublin, 2021
In: Doctoral (2021)
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3
Supporting the Development of Communicative Competence and Pronunciation Skills in Language Teaching: From Past to Future with Technology
In: Embargoed Honors Theses, University of Nebraska-Lincoln (2020)
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4
Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning
In: Languages ; Volume 4 ; Issue 1 (2019)
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5
Purdue Students in Tanzania: Establishing Connections Through 10 Years of Service-Learning
In: Purdue Journal of Service-Learning and International Engagement (2019)
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6
Runesinger: a demonstration of coupling Korean phonics and spelling to a videogame ...
Kennerly, David Ethan. - : University of Southern California Digital Library (USC.DL), 2015
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7
Vers une analyse de l'apprentissage des langues en environnements virtuels immersifs
In: Corela, Vol 13, Iss 1 (2015) (2015)
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8
Language Enabled Airmen Program: Language Intensive Training Events 2011 Results
In: DTIC (2013)
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9
A Serious Game for Second Language Acquisition in a Virtual Environment
In: ISSN: 1690-4532 ; EISSN: 1690-4524 ; Journal of Systemics, Cybernetics and Informatics ; https://hal.inria.fr/hal-00766460 ; Journal of Systemics, Cybernetics and Informatics, Caracas [Miranda]: International Institute of Informatics and Systemics, 2012, 10 (1), pp.24-34 (2012)
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10
A Serious Game for Second Language Acquisition in a Virtual Environment
In: http://www.loria.fr/~gardent/publis/allegro-jsci12.pdf (2012)
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11
Comparing virtual patients with synthesized and natural speech
Heitz, A.; Dünser, A.; Seaton, P.. - : University of Canterbury. Human Interface Technology Laboratory, 2012. : University of Canterbury. School of Health Sciences, 2012
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12
A Serious Game for Second Language Acquisition
In: Third International Conference on Computer Supported Education - CSEDU 2011 ; https://hal.inria.fr/hal-00643955 ; Third International Conference on Computer Supported Education - CSEDU 2011, May 2011, Noordwijkerout, Netherlands. pp.394--397 (2011)
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13
I-FLEG: A 3D-Game for Learning French.
In: The 9th International Conference on Education and Information Systems, Technologies and Applications - EISTA 2011 ; https://hal.inria.fr/hal-00643959 ; The 9th International Conference on Education and Information Systems, Technologies and Applications - EISTA 2011, Jul 2011, Orlando, United States (2011)
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14
A serious game for second language acquisition
In: http://hal.inria.fr/docs/00/76/64/60/PDF/allegro-jsci12.pdf (2011)
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15
Ambientes VRML para o ensino-aprendizagem de matemática : modelo conceitual e estudo de caso ; VRML Environments for teaching math science: conceptual model and case study
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16
Ambientes VRML para o ensino-aprendizagem de matemática : modelo conceitual e estudo de caso ; VRML Environments for teaching math science: conceptual model and case study
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