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1
Artificial time constraints on the Iowa Gambling Task: The effects on behavioural performance and subjective experience
In: Brain and cognition. - San Diego, Calif. [u.a.] : Elsevier Science 57 (2005) 1, 21-25
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2
Emotion-based learning on a simplified card game: The Iowa and Bangor Gambling Tasks
In: Brain and cognition. - San Diego, Calif. [u.a.] : Elsevier Science 55 (2004) 2, 277-282
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3
Direct versus indirect emotional consequences on the Iowa Gambling Task
In: Brain and cognition. - San Diego, Calif. [u.a.] : Elsevier Science 53 (2003) 2, 389-392
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4
Real versus facsimile reinforcers on the Iowa Gambling Task
In: Brain and cognition. - San Diego, Calif. [u.a.] : Elsevier Science 53 (2003) 2, 207-210
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