1 |
Sentiment Analysis Using a Novel Human Computation Game
|
|
|
|
In: http://infoscience.epfl.ch/record/269072 (2019)
|
|
BASE
|
|
Show details
|
|
2 |
Semi-Supervised Method for Multi-Category Emotion Recognition in Tweets
|
|
|
|
In: http://infoscience.epfl.ch/record/210750 (2015)
|
|
BASE
|
|
Show details
|
|
3 |
Constructing Context-Aware Sentiment Lexicons with an Asynchronous Game with a Purpose
|
|
|
|
In: http://infoscience.epfl.ch/record/203147 (2014)
|
|
BASE
|
|
Show details
|
|
4 |
A :) Is Worth a Thousand Words: How People Attach Sentiment to Emoticons and Words in Tweets
|
|
|
|
In: http://infoscience.epfl.ch/record/197177 (2014)
|
|
BASE
|
|
Show details
|
|
5 |
Fine-Grained Emotion Recognition in Olympic Tweets Based on Human Computation
|
|
|
|
In: http://infoscience.epfl.ch/record/197185 (2014)
|
|
BASE
|
|
Show details
|
|
|
|