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1
Cheap, Fast and Good! Voting Games with a Purpose
In: Games4NLP: Games and Gamification for Natural Language Processing ; https://hal.archives-ouvertes.fr/hal-01790614 ; Games4NLP: Games and Gamification for Natural Language Processing , May 2018, Miyazaki, Japan (2018)
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2
Mixing Crowdsourcing and Graph Propagation to Build a Sentiment Lexicon ; Mixing Crowdsourcing and Graph Propagation to Build a Sentiment Lexicon: Feelings are contagious
In: 21st International Conference on Applications of Natural Language to Information Systems ; NLDB: Natural Language Processing and Information Systems ; https://hal-lirmm.ccsd.cnrs.fr/lirmm-01471649 ; NLDB: Natural Language Processing and Information Systems, Jun 2016, Manchester, United Kingdom. pp.258-266, ⟨10.1007/978-3-319-41754-7_23⟩ ; http://www.salford.ac.uk/conferencing-at-salford/conference-management/past-conferences/nldb-conference (2016)
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3
Vous aimez ?.ou pas ? LikeIt, un jeu pour construire une ressource lexicale de polarité.
In: 22e conférence sur le Traitement Automatique des Langues Naturelles ; TALN: Traitement Automatique des Langues Naturelles ; https://hal-lirmm.ccsd.cnrs.fr/lirmm-01471662 ; TALN: Traitement Automatique des Langues Naturelles, Jun 2015, Caen, France ; http://www.atala.org/taln_archives/TALN/TALN-2015/ (2015)
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4
Automatic teaching of basic programming techniques
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5
METROPOLITALIA: A CROWDSOURCING PLATFORM FOR LINGUISTIC FIELD RESEARCH
In: http://www.pms.ifi.lmu.de/publikationen/PMS-FB/PMS-FB-2012-14/PMS-FB-2012-14-paper.pdf
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