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1
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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2
Playing With Unicorns: AI Dungeon and Citizen NLP
In: Digital Humanities Quarterly, vol 14, iss 4 (2021)
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3
To Game, or Not to Game?: Addressing the Question of Cultural Scripts and Game use in Language Learning
Wheeler, Madison. - : eScholarship, University of California, 2021
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4
Les jeux sérieux, ludification et pédagogie: l'exemple de MP for a Week
In: https://hal.archives-ouvertes.fr/hal-03251166 ; 2021 (2021)
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5
Systematic Literature Review on Digital Learning Games ...
Katz, Heidi. - : Open Science Framework, 2021
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6
Graphs, Computation, and Language ...
Ustalov, Dmitry. - : Zenodo, 2021
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7
Graphs, Computation, and Language ...
Ustalov, Dmitry. - : Zenodo, 2021
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8
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
Tlili, Ahmed; Hattab, Sarra; Essalmi, Fathi. - : International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021
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9
A smart collaborative educational game with learning analytics to support english vocabulary teaching
Tlili, Ahmed; Hattab, S.; Essalmi, Fathi. - : Universidad Internacional de la Rioja, 2021
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10
The Online Ecology of Literacy and Language Practices of a Gamer
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11
ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
In: Language Literacy: Journal of Linguistics, Literature, and Language Teaching, Vol 5, Iss 1, Pp 10-22 (2021) (2021)
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12
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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13
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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14
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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15
Extramural English and motivation
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16
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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17
Informal EFL learning in Saudi Arabia and the role of the internet: an ecological perspective
Alqarni, Mohammed Samhan. - : The University of Queensland, School of Education, 2020
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18
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
Ferguson, J.; Gonzalez Russi, M.; Doumanis, I.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
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19
Using serious games for learning sign language combining video, enhanced interactivity and VR technology
Economou, D.; Doumanis, I.; Bouki, V.. - : Graz University of Technology, Institut für Informationssysteme und Computer Medien, 2020
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20
Nonnative implicit phonetic training in multiple reverberant environments.
In: Attention, perception & psychophysics, vol 81, iss 4 (2019)
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