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International Bilingual Journal of Culture, Anthropology and Linguistics ...
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Motivation Through Student-Made Video Projects: A Qualitative Case Study ...
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Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
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Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
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Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
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Using serious games for learning sign language combining video, enhanced interactivity and VR technology
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Adult Learning Sign Language by combining video, interactivity and play in a 3D game platform
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Task-based language teaching online: A guide for teachers
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Baralt, Melissa; Morcillo Gómez, José. - : University of Hawaii National Foreign Language Resource Center, 2017. : Michigan State University Center for Language Education and Research, 2017
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Do you see what I see? : using ELAN for self-analysis and reflection
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