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Frame-Based Representation of Lexical, Graphical, and Factual Knowledge for Text-to-Scene Generation
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4 |
Annotation Tools and Knowledge Representation for a Text-To-Scene System
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Frame-Based Representation of Lexical, Graphical, and Factual Knowledge for Text-to-Scene Generation ...
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BASE
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6 |
Annotation Tools and Knowledge Representation for a Text-To-Scene System ...
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BASE
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7 |
Collecting Spatial Information for Locations in a Text-to-Scene Conversion System
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BASE
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8 |
VigNet: Grounding Language in Graphics using Frame Semantics
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BASE
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Collecting Spatial Information for Locations in a Text-to-Scene Conversion System ...
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BASE
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10 |
VigNet: Grounding Language in Graphics using Frame Semantics ...
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BASE
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12 |
Data Collection and Normalization for Building the Scenario-Based Lexical Knowledge Resource of a Text-to-Scene Conversion System
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BASE
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13 |
Collecting Semantic Data by Mechanical Turk for the Lexical Knowledge Resource of a Text-to-Picture Generating System
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BASE
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14 |
Data Collection and Normalization for Building the Scenario-Based Lexical Knowledge Resource of a Text-to-Scene Conversion System ...
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BASE
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16 |
Collecting Semantic Data by Mechanical Turk for the Lexical Knowledge Resource of a Text-to-Picture Generating System ...
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BASE
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18 |
Who, What, When, Where, Why? Comparing Multiple Approaches to the Cross-Lingual 5W Task
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BASE
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19 |
Who, What, When, Where, Why? Comparing Multiple Approaches to the Cross-Lingual 5W Task ...
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BASE
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