1 |
The importance of leisure and the psychological mechanisms involved in living a good life: a content analysis of best-possible-selves texts
|
|
|
|
BASE
|
|
Show details
|
|
2 |
Feeling alienated – teachers using immersive digital games in classrooms
|
|
|
|
BASE
|
|
Show details
|
|
3 |
Educators who believe: understanding the enthusiasm of teachers who use digital games in the classroom
|
|
|
|
BASE
|
|
Show details
|
|
4 |
Gaming well: links between videogames and flourishing mental health
|
|
|
|
BASE
|
|
Show details
|
|
5 |
Using paralinguistic cues in speech to recognise emotions in older car drivers
|
|
|
|
BASE
|
|
Show details
|
|
6 |
Human-computer interaction and animation system for simple interfacing to virtual environments
|
|
|
|
BASE
|
|
Show details
|
|
|
|