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A modified TAM for predicting acceptance of digital educational games by teachers
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Using Massively Multiplayer Role Playing Games (MMORPGs) to support Second Language Learning: A Case Study of the Student Journey
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A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners
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Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs)
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Using massively multiplayer online role playing games (MMORPGs) to support second language learning: Action research in the real and virtual world
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