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Pseudo-Labeling for Massively Multilingual Speech Recognition ...
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LIBRI-LIGHT: a benchmark for asr with limited or no supervision
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In: ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing ; https://hal.archives-ouvertes.fr/hal-02959460 ; ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing, May 2020, Barcelona / Virtual, Spain. pp.7669-7673, ⟨10.1109/ICASSP40776.2020.9052942⟩ (2020)
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Data Augmenting Contrastive Learning of Speech Representations in the Time Domain
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In: SLT 2020 - IEEE Spoken Language Technology Workshop ; https://hal.archives-ouvertes.fr/hal-03070321 ; SLT 2020 - IEEE Spoken Language Technology Workshop, Dec 2020, Shenzhen / Virtual, China (2020)
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Massively Multilingual ASR: 50 Languages, 1 Model, 1 Billion Parameters ...
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MLS: A Large-Scale Multilingual Dataset for Speech Research ...
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Learning Filterbanks from Raw Speech for Phoneme Recognition
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In: ICASSP 2018 - IEEE International Conference on Acoustics, Speech and Signal Processing ; https://hal.archives-ouvertes.fr/hal-01888737 ; ICASSP 2018 - IEEE International Conference on Acoustics, Speech and Signal Processing, Apr 2018, Calgary, Alberta, Canada (2018)
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End-to-End Speech Recognition From the Raw Waveform
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In: Interspeech 2018 ; https://hal.archives-ouvertes.fr/hal-01888739 ; Interspeech 2018, Sep 2018, Hyderabad, India. ⟨10.21437/Interspeech.2018-2414⟩ (2018)
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StarCraft Bots and Competitions
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In: Encyclopedia of Computer Graphics and Games ; https://hal.archives-ouvertes.fr/hal-01436110 ; Newton Lee. Encyclopedia of Computer Graphics and Games, Springer International Publishing, pp.1-18, 2016, 978-3-319-08234-9. ⟨10.1007/978-3-319-08234-9_18-1⟩ (2016)
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Classification and automatic transcription of primate calls
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In: ISSN: 0001-4966 ; EISSN: 1520-8524 ; Journal of the Acoustical Society of America ; https://hal.archives-ouvertes.fr/hal-02474093 ; Journal of the Acoustical Society of America, Acoustical Society of America, 2016, 140 (1), pp.EL26-EL30. ⟨10.1121/1.4954887⟩ (2016)
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Multi-scale Bayesian modeling for RTS games: an application to StarCraft AI
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In: ISSN: 1943-068X ; EISSN: 1943-0698 ; IEEE Transactions on Computational Intelligence and AI in games ; https://hal.archives-ouvertes.fr/hal-01228961 ; IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2015, ⟨10.1109/TCIAIG.2015.2487743⟩ (2015)
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A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
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In: ISSN: 1943-068X ; EISSN: 1943-0698 ; IEEE Transactions on Computational Intelligence and AI in games ; https://hal.archives-ouvertes.fr/hal-00871001 ; IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2013, 5 (4), pp.1-19 (2013)
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