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3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
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In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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Situated Immersive Gaming Environments for Irish Language Learning
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In: Doctoral (2021)
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The Handwavey Game
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In: International Journal of Designs for Learning; Vol. 12 No. 1 (2021); 34-41 ; 2159-449X (2021)
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LIBRAR : jogo para a promoção do conhecimento de LIBRAS entre crianças ouvintes
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Cheap talk with coarse understanding
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In: ISSN: 0899-8256 ; EISSN: 1090-2473 ; Games and Economic Behavior ; https://halshs.archives-ouvertes.fr/halshs-02972755 ; Games and Economic Behavior, Elsevier, 2020, 124, pp.105-121. ⟨10.1016/j.geb.2020.07.015⟩ (2020)
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Comparing Collaborative and Cooperative Game Play for Academic and Gaming Achievements
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In: Educational Technology Faculty Publications and Presentations (2020)
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Designing and Evaluating Young Children’s Interaction During an Alexa Trivia Game
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Du, Yao. - : eScholarship, University of California, 2020
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Design of Digital Learning Tools for Effective Language Development in EFL Context ...
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
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Developing and Validating Stealth Assessments for an Educational Game to Assess Young Dual Language Immersion Learners' Reading Comprehension
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In: All Graduate Theses and Dissertations (2020)
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A Creation Tool for Serious Puzzle Games
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In: CSEDU 2019 ; https://hal.archives-ouvertes.fr/hal-02132554 ; CSEDU 2019, May 2019, Heraklion, Greece. pp.556-561, ⟨10.5220/0007796405560561⟩ (2019)
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Многоязычность компьютерной игры: о геймплейной функции звука ... : Multilinguality of Computer Game. On the Gameplay Function of Sound ...
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Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
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In: Multimodal Technologies and Interaction ; Volume 3 ; Issue 4 (2019)
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Contextualizing Research Through Serious Game Design
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In: Writing and Linguistics Faculty Presentations (2018)
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Design Thinking and Game Design: A Productive Relationship for Writing Pedagogy?
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In: Writing and Linguistics Faculty Presentations (2018)
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Tracking Visible Features of Speech for Computer-Based Speech Therapy for Childhood Apraxia of Speech
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A praxeological perspective for the design and implementation of a digital role-play game
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In: ISSN: 1360-2357 ; EISSN: 1573-7608 ; Education and Information Technologies ; https://hal.archives-ouvertes.fr/hal-02473516 ; Education and Information Technologies, Springer Verlag, 2017, 22 (6), pp.2805-2824. ⟨10.1007/s10639-017-9624-z⟩ (2017)
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Development and Evaluation of Software Tools for Speech Therapy
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In: Rubin, Zachary. (2017). Development and Evaluation of Software Tools for Speech Therapy. UC Santa Cruz: Computer Engineering. Retrieved from: http://www.escholarship.org/uc/item/0rk63095 (2017)
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