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1
Estudio sobre la subtitulación en la serie de videojuegos Syberia : Oralidad ficticia de la lengua youkol y características técnicas de los subtítulos
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2
O cinema-game: relações entre cinema expandido, interatividade e videogame
In: Comunicação & Informação; v. 23 (2020) ; 2317-675X ; 1415-5842 (2020)
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3
The empowered child: discourses of childhood in time travel stories for children and young adults
Ederer, Petra. - 2019
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4
“Mistérios do Som” – development of a serious game for children with speech and hearing disorders
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5
Nativos digitales: Consumo, creación y difusión de contenidos audiovisuales online
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 57, 2018, pags. 61-69 (2018)
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6
“Life is a game”: videogame, discursive genres and (multi) literacy ; “La vida es un juego”: el juego discursivo en el género videojuego ; “A vida é um jogo”: o jogo discursivo no gênero videogame
In: Signótica; v. 30, n. 4 (2018); 702-726 ; 2316-3690 ; 01037250 (2018)
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7
Localização de jogos ; contributo para a análise dos processos de decisão e de adaptação
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8
THE PECULIARITIES OF PERSONAL NAMES IN ELECTRONIC GAMES ; ОНИМИЯ ВИРТУАЛЬНЫХ МИРОВ ЭЛЕКТРОННЫХ ИГР ; ОНІМІЯ ВІРТУАЛЬНИХ СВІТІВ ЕЛЕКТРОННИХ ІГОР
In: Мова; № 26 (2016); 61-66 ; 2414-9489 ; 2307-4558 (2016)
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9
Runesinger: a demonstration of coupling Korean phonics and spelling to a videogame ...
Kennerly, David Ethan. - : University of Southern California Digital Library (USC.DL), 2015
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10
Ergodic Ontogeny: Influences of Interactive Media on Identity
Cole, Sara Mae. - : University of Maryland, Baltimore County (UMBC), 2013
In: Cole_umbc_0434D_10973.pdf (2013)
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11
Semantic neology in the domain of videogames in Spanish
In: Ibérica, Vol 25, Pp 63-84 (2013) (2013)
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12
Semantic neology in the domain of videogames in Spanish
In: Ibérica: Revista de la Asociación Europea de Lenguas para Fines Específicos ( AELFE ), ISSN 1139-7241, Nº. 25, 2013, pags. 63-84 (2013)
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13
Learning foreign sounds in an alien world: videogame training improves non-native speech categorization
In: http://psych.stanford.edu/~jlm/pdfs/LimHolt2011.pdf (2011)
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14
O jogo de faz-de-conta como experiência social orientada para o futuro : um exame da vontade e da imaginação no interesse de jogar videojogos entre os adolescentes
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15
CABot1: a videogame agent implemented in fLIF neurons, in
In: http://www.cwa.mdx.ac.uk/CABot/papers/cyber08/cabot1.pdf
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16
videogames in Spanish
In: http://www.aelfe.org/documents/04_25_Alvarez.pdf
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