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ПЕСЕННЫЕ ТЕКСТЫ НА ЗАНЯТИЯХ ПО РУССКОМУ ЯЗЫКУ КАК ИНОСТРАННОМУ ... : SONG LYRICS IN ТНЕ СLASSROOM ON RUSSIAN AS A FOREIGN LANGUAGE ...
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Design of a Serious Game for the Use of Foreign Languages: Towards a Relevant Didactic System
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In: 14th International Conference on e-Learning 2020 ; https://hal.archives-ouvertes.fr/hal-03281572 ; 14th International Conference on e-Learning 2020, Jul 2021, Zagreb, Croatia (2021)
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An Edutainment Implementation in an English Vocational Training Class
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Communicating Awareness About COVID-19 Through Songs: An Example From Ghana.
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Creation of Relevant Edutainment Scenarios for Language Performance through Learning Games
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In: Virtual Edition of the International Conference The Future of Education ; https://hal.archives-ouvertes.fr/hal-03251056 ; Virtual Edition of the International Conference The Future of Education, Jun 2020, Florence, Italy (2020)
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Игра как дидактический инструмент при работе с видеоматериалами на занятиях по иностранному языку ... : Didactic games as a means of mastering video materials at foreign language classes ...
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MODERN METHODS OF IMPLEMENTATION A COMMUNICATIVE APPROACH IN ENGLISH LANGUAGE TEACHING ; СУЧАСНІ МЕТОДИ ВПРОВАДЖЕННЯ КОМУНІКАТИВНОГО ПІДХОДУ ДО НАВЧАННЯ АНГЛІЙСЬКОЇ МОВИ
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In: Collection of Scientific Papers of Uman State Pedagogical University; № 3 (2020); 107-114 ; Збірник наукових праць Уманського державного педагогічного університету; № 3 (2020); 107-114 ; 2307-4906 (2020)
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Promotion of Healthy Humor Cancer Education Messages for the Deaf Community.
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In: Journal of cancer education : the official journal of the American Association for Cancer Education, vol 34, iss 2 (2019)
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Эффективное использование образовательного ресурса электронных игр при обучении иностранным языкам ... : COMPUTER GAMES AS AN EFFECTIVE EDUCATIONAL RESOURCE IN FOREIGN LANGUAGE TEACHING ...
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Automatic Recognition of Prosodic Patterns in Semantic Verbal Fluency Tests - an Animal Naming Task for Edutainment Applications
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Integrating Video Games into the Elementary School Classroom
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Runesinger: a demonstration of coupling Korean phonics and spelling to a videogame ...
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Using Minecraft in Education: A Qualitative Study on Benefits and Challenges of Game-Based Education
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'What if [your] boyfriend was a foreigner?' Romance, gender and second language learning in an edutainment context
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Performative voice synthesis for edutainment in acoustic phonetics and singing: a case study using the "Cantor Digitalis"
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In: Intelligent Technologies for Interactive Entertainment ; 5th International ICST Conference, INTETAIN 2013 ; https://hal.archives-ouvertes.fr/hal-00932116 ; 5th International ICST Conference, INTETAIN 2013, Jul 2013, Mons, Belgium. pp 169-178, ⟨10.1007/978-3-319-03892-6_20⟩ (2013)
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Edutainment and foreign languages teaching ; Принцип совмещения развлечения и образования в обучении иностранным язикам ; Принцип суміщення розваг та освіти в викладанні іноземних мов
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The Compilation of Electronic Dictionaries for the African Languages
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In: Lexikos; Vol. 11 (2001) ; 2224-0039 (2011)
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The Compilation of Electronic Dictionaries for the African Languages
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In: Lexikos, Vol 11 (2011) (2011)
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Living English Simulation Learning for Non-Native English Speakers Incorporating Edutainment Methodology
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In: SoTL Commons Conference (2007)
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An Unusual Educational Game: Learning to Communicate?
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In: http://researchrepository.murdoch.edu.au/6644/1/unusual_educational_game.pdf
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