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In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills
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In: Computer Science Faculty Publications and Presentations (2021)
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Improving Chinese Language Learning through Collaborative Kahoot Mode
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In: Chinese Language Teaching Methodology and Technology (2021)
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Defining the gaming profile of students of English for Legal Purposes
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In: Sustainable Multilingualism ; https://hal.archives-ouvertes.fr/hal-03251167 ; Sustainable Multilingualism, Institute of Foreign Languages of Vytautas Magnus University; Language Teachers' Association of Lithuania, Jun 2021, Kaunas, Lithuania ; https://sites.google.com/view/sm2021/home (2021)
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Assessing the effect of shared language and other social group markers on trust ...
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Project PEAPL: Example of computation of the difficulty index "D" according to linguistic and didactic constraint for a learning pathway ...
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Project PEAPL: Example of computation of the difficulty index "D" according to linguistic and didactic constraint for a learning pathway ...
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Situated Immersive Gaming Environments for Irish Language Learning
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In: Doctoral (2021)
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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Gamifying the CREW: Effects of Collaborative Responsive Writing Using Gamification, in Interactive Web-based E-books, on L2 International Students’ Motivation and Academic Vocabulary Achievement
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In: Graduate Theses and Dissertations (2021)
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The Use of Video Games in Teaching EFL Students to Write Arguments
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Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
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In: Graduate Theses and Dissertations (2021)
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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Juegos serios en web para la auto-protección y prevención del COVID-19: Desarrollo y pruebas de usabilidad
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 69, 2021 (Ejemplar dedicado a: Participación ciudadana en la esfera digital), pags. 97-111 (2021)
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Virtual Implementation of Mobile-Game Based Learning: Enhancing Students’ Vocabulary Mastery and Self-Motivation
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In: ELT Worldwide: Journal of English Language Teaching, Vol 8, Iss 2, Pp 343-351 (2021) (2021)
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Comparing Collaborative and Cooperative Game Play for Academic and Gaming Achievements
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In: Educational Technology Faculty Publications and Presentations (2020)
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Young learners and EFL learning: The impact of digital games on language learning in a multimodal environment ...
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Design of Digital Learning Tools for Effective Language Development in EFL Context ...
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Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
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