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1
3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
Tazouti, Yassine. - : HAL CCSD, 2021
In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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2
Situated Immersive Gaming Environments for Irish Language Learning
Collins, Naoise. - : Technological University Dublin, 2021
In: Doctoral (2021)
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3
Motivational Effects of Immersive Media on Adolescents’ Engagement in Cantonese Opera
Cheng, Lee; Leung, Bo-Wah. - : Springer, 2020
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4
Interactive Virtual Training: Implementation for Early Career Teachers to Practice Classroom Behavior Management
In: FIU Electronic Theses and Dissertations (2020)
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5
Supporting the Development of Communicative Competence and Pronunciation Skills in Language Teaching: From Past to Future with Technology
In: Embargoed Honors Theses, University of Nebraska-Lincoln (2020)
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6
ImAc Player: Enabling a Personalized Consumption of Accessible Immersive Contents ...
Montagut, M et al.. - : Zenodo, 2019
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7
ImAc Player: Enabling a Personalized Consumption of Accessible Immersive Contents ...
Montagut, M et al.. - : Zenodo, 2019
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8
Developing Trust in Sharing Rental Economy through Virtual Reality 360° Video
Singh, Narendra. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019
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9
Immersive Virtual Reality as an Effective Tool for Second Language Vocabulary Learning
In: Languages ; Volume 4 ; Issue 1 (2019)
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10
Beyond the Electronic Connection: The Technologically Manufactured Cyber-Human and Its Physical Human Counterpart in Performance: A Theory Related to Convergence Identities
Sharir, Yacov. - : University of Plymouth, 2013
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11
Comparing virtual patients with synthesized and natural speech
Heitz, A.; Dünser, A.; Seaton, P.. - : University of Canterbury. Human Interface Technology Laboratory, 2012. : University of Canterbury. School of Health Sciences, 2012
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12
2006 Rockefeller New Media Foundation Proposal
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13
Coercive Narratives, Motivation and Role Playing in Virtual Worlds
In: DTIC (2002)
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