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Massively multiplayer online games as new vectors for international cooperation
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In: III International Scientific And Practical Forum “Business, Education And Science: Vectors Of Cooperation” ; https://hal.archives-ouvertes.fr/hal-03192634 ; III International Scientific And Practical Forum “Business, Education And Science: Vectors Of Cooperation”, National University of Kyiv-Mohyla Academy, Apr 2021, En ligne, Ukraine (2021)
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Discurso conspiratório online: sanção e veridicção nos fóruns de jogos ; Online conspiratorial speech: Sanction and Veridiction in game forums
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Reitano, Leonardo. - : Biblioteca Digital de Teses e Dissertações da USP, 2021. : Universidade de São Paulo, 2021. : Faculdade de Filosofia, Letras e Ciências Humanas, 2021
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ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES
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In: Language Literacy: Journal of Linguistics, Literature, and Language Teaching, Vol 5, Iss 1, Pp 10-22 (2021) (2021)
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Last day of June: performare il lutto tra pathos ed en-pathos = The last day of June: "performing" the mourning between pathos and en-pathos ...
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Last day of June: performare il lutto tra pathos ed en-pathos = The last day of June: "performing" the mourning between pathos and en-pathos
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In: H-ermes. Journal of Communication; N. 17 (2020) - Ridefinizioni; 115-134 (2020)
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"Let's Go on a Gym Raid Tonight!": Video Game Affinity Spaces in English Language Instruction
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In: Languages, Philosophy, and Communication Studies Faculty Publications (2020)
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Uma análise sobre o comportamento tóxico em jogos on-line baseada em tópicos de conversa
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Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study
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Undominated nonnegative excesses and core extensions of transferable utility games
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In: ISSN: 0377-2217 ; European Journal of Operational Research ; https://hal-utt.archives-ouvertes.fr/hal-02525227 ; European Journal of Operational Research, Elsevier, 2017, 261 (1), pp.222-233. ⟨10.1016/j.ejor.2017.01.050⟩ (2017)
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Geo-blocking of Non Audio-visual Digital Media Content in the EU Digital Single Market
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Usos de Internet y éxito académico en estudiantes universitarios
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 48, 2016, pags. 61-70 (2016)
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Object, Me, Symbiote, Other: A social typology of player-avatar relationships
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In: First Monday; Volume 20, Number 2 - 2 February 2015 ; 1396-0466 (2015)
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Translation strategies in English-Chinese MOG Localisation: A Case Study on Translation of Attack Skills in League of Legends
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Guan, Xinying. - : The University of Queensland, School of Languages and Cultures, 2014
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Improving DoD Energy Efficiency: Combining MMOWGLI Social-Media Brainstorming with Lexical Link Analysis (LLA) to Strengthen the Defense Acquisition Process
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In: DTIC (2013)
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Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field
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In: Forum Qualitative Sozialforschung / Forum: Qualitative Social Research ; 8 ; 3 ; 16 (2012)
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Ensino e aprendizagem de línguas mediado por computador: conectando teoria e prática em um jogo
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In: Domínios de Lingu@gem, Vol 6, Iss 2, Pp 137-149 (2012) (2012)
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Children's Voices: Students' Attitudes about Routine and Nonroutine Mathematics
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In: Theses, Student Research, and Creative Activity: Department of Teaching, Learning and Teacher Education (2011)
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A simple game-theoretic approach to checkonly QVT Relations
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In: http://homepages.inf.ed.ac.uk/perdita/sosymqvtgames.pdf (2009)
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