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The BioVisualSpeech corpus of words with sibilants for speech therapy games development
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Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
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In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
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Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
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In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
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Defining the gaming profile of students of English for Legal Purposes
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In: Sustainable Multilingualism ; https://hal.archives-ouvertes.fr/hal-03251167 ; Sustainable Multilingualism, Institute of Foreign Languages of Vytautas Magnus University; Language Teachers' Association of Lithuania, Jun 2021, Kaunas, Lithuania ; https://sites.google.com/view/sm2021/home (2021)
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Design of a Serious Game for the Use of Foreign Languages: Towards a Relevant Didactic System
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In: 14th International Conference on e-Learning 2020 ; https://hal.archives-ouvertes.fr/hal-03281572 ; 14th International Conference on e-Learning 2020, Jul 2021, Zagreb, Croatia (2021)
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Les jeux sérieux, ludification et pédagogie: l'exemple de MP for a Week
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In: https://hal.archives-ouvertes.fr/hal-03251166 ; 2021 (2021)
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La plataforma Bilibili y su función de bullet comments como apoyo a la enseñanza de lenguas: diseño de una propuesta didáctica.
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Impacto de los juegos serios en la fluidez matemática: Un estudio en Educación Primaria
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 69, 2021 (Ejemplar dedicado a: Participación ciudadana en la esfera digital), pags. 125-135 (2021)
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Creation of Relevant Edutainment Scenarios for Language Performance through Learning Games
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In: Virtual Edition of the International Conference The Future of Education ; https://hal.archives-ouvertes.fr/hal-03251056 ; Virtual Edition of the International Conference The Future of Education, Jun 2020, Florence, Italy (2020)
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Avaliação do impacto do uso de jogos digitais sérios na promoção de competências comunicativas na paralisia cerebral
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Σχεδιασμός και ανάπτυξη σοβαρού παιχνιδιού για την αντιμετώπιση των διαταραχών ομιλίας σε ασθενείς που έχουν υποστεί εγκεφαλικό επεισόδιο ...
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
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It’s not whether you win or lose: investigating the use of serious games and L2 reading development
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Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
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Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology
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Using serious games for learning sign language combining video, enhanced interactivity and VR technology
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Игра в современном мире: социально-философский анализ ... : The game in the modern world: a socio-philosophical analysis ...
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Ukko opastau lapsie aijan - Serious games as tools for teaching Viena Karelian to Finns? ...
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Ukko opastau lapsie aijan - Serious games as tools for teaching Viena Karelian to Finns? ...
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