1 |
Maidens and monsters ... : A corpus assisted critical discourse analysis of the representation of gender in The Witcher videogame series ...
|
|
|
|
BASE
|
|
Show details
|
|
2 |
The adventure of an adventure videogame in French
|
|
|
|
In: Digital Education Review; No 39 (2021): Number 39, June 2021 [Monographic] Techno-addiction among the young, adolescents and children; 257-269 ; 2013-9144 (2021)
|
|
BASE
|
|
Show details
|
|
3 |
As identidades na localização de jogos ; Identities in game localization
|
|
|
|
BASE
|
|
Show details
|
|
5 |
Language and Culture in Videogames
|
|
|
|
In: https://hal-univ-bourgogne.archives-ouvertes.fr/hal-03450912 ; 2020, https://sites.google.com/view/languageculturegames2020 (2020)
|
|
BASE
|
|
Show details
|
|
6 |
Le corps comme médium d’interaction dans le processus d’appropriation ou de résistance au dispositif de jeu vidéo ...
|
|
|
|
BASE
|
|
Show details
|
|
7 |
Languagescapes. Ancient and Artificial Languages in Today's Culture
|
|
|
|
BASE
|
|
Show details
|
|
8 |
A tradução de jogos para smartphones na sala de aula de ensino de tradução
|
|
|
|
In: DELTA: Documentação e Estudos em Linguística Teórica e Aplicada; v. 35, n. 4 (2019): Publicação continuada ; 1678-460X ; 0102-4450 (2020)
|
|
BASE
|
|
Show details
|
|
9 |
PRINCIPIOS PEDAGÓGICOS EN LA ADQUISICIÓN DE LENGUAS EXTRANJERAS MEDIANTE EL ENFOQUE BASADO EN JUEGOS DIGITALES
|
|
|
|
In: Tonos Digital; NÚMERO 37 - JULIO 2019 (2019)
|
|
BASE
|
|
Show details
|
|
11 |
Applying modern interactive technologies ; Применение современных интерактивных технологий в процессе изучения иностранного языка
|
|
|
|
BASE
|
|
Show details
|
|
12 |
Principios pedagógicos en la adquisición de lenguas extranjeras mediante el enfoque basado en juegos digitales
|
|
|
|
BASE
|
|
Show details
|
|
13 |
Inteligencias múltiples y videojuegos: Evaluación e intervención con software TOI
|
|
|
|
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 58, 2019, pags. 95-104 (2019)
|
|
BASE
|
|
Show details
|
|
14 |
A tradução de jogos para smartphones na sala de aula de ensino de tradução
|
|
|
|
In: DELTA: Documentação de Estudos em Lingüística Teórica e Aplicada, Vol 35, Iss 4 (2019) (2019)
|
|
BASE
|
|
Show details
|
|
15 |
Contextualisations d’extraits de jeux vidéo et prises en compte des ressources multimodales pour une analyse des pratiques interactionnelles entre joueurs
|
|
|
|
In: Corela (2019) (2019)
|
|
BASE
|
|
Show details
|
|
16 |
GENDER DIFFERENCES AMONG MOG PLAYERS IN THEIR SOCIALISATION PROCESSES
|
|
|
|
In: Передовое образование; 2018: ; 206-212 ; Advanced Education; 2018: Issue 9; 206-212 ; Новітня освіта; 2018: ; 2410-8286 ; 2409-3351 (2018)
|
|
BASE
|
|
Show details
|
|
17 |
Gender Differences among MOG Players in their Socialisation Processes
|
|
|
|
BASE
|
|
Show details
|
|
18 |
La conversación coloquial y los videojuegos MOBA: estudio sobre la fragmentariedad
|
|
|
|
In: Estudios interlingüísticos, ISSN 2340-9274, Nº. 6, 2018, pags. 27-41 (2018)
|
|
BASE
|
|
Show details
|
|
19 |
Deep Learning for Speech Accent Detection in Videogames
|
|
|
|
In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment; Vol. 13 No. 1 (2017): Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference ; 2334-0924 ; 2326-909X (2017)
|
|
BASE
|
|
Show details
|
|
20 |
Videogames, distinction and subject-English: new paradigms for pedagogy
|
|
|
|
BASE
|
|
Show details
|
|
|
|