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Second life: un entorno virtual para reducir la ansiedad de los estudiantes de lenguas extranjeras ; Second life: a virtual environment to reduce students’ foreign language anxiety
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Intégrer la réalité virtuelle dans les formations d’enseignants en langues : Dispositif innovant immersif inscrit dans un paradigme enactif
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In: EISSN: 2570-2432 ; Language Education and Multilingualism – The Langscape Journal ; https://hal.univ-lorraine.fr/hal-03118515 ; Language Education and Multilingualism – The Langscape Journal, The Langscape Network c/o Humboldt-Universität zu Berlin, 2021, 3, pp.103-116 ; https://edoc.hu-berlin.de/bitstream/handle/18452/22970/LEM_2021_Vol%203_Complete%20Journal.pdf?sequence=1&isAllowed=y (2021)
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3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
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In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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Intégrer la réalité virtuelle dans les formations d’enseignants en langues : Dispositif innovant immersif inscrit dans un paradigme enactif
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Interactions for Language Learning in and Around Virtual World
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In: Articles (2018)
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A call for innovative social media research in the field of augmentative and alternative communication
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Creating an avatar to become a « spect-actor » of one's learning of English for specific purposes
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In: ISSN: 1695-2618 ; EUROcall Review ; https://halshs.archives-ouvertes.fr/halshs-01342496 ; EUROcall Review, European Association for Computer Assisted Language Learning, 2016, 24 (1), pp.40-52. ⟨10.4995/eurocall.2016.5695⟩ (2016)
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Innovation in language education: enriching Arabic language learner experiences and proficiency in 2D and 3D environments.
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Creating an avatar to become a "spect-actor" of one’s learning of English for specific purposes
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Overspecified references: An experiment on lexical acquisition in a virtual environment
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In: ISSN: 0747-5632 ; EISSN: 0747-5632 ; Computers in Human Behavior ; https://halshs.archives-ouvertes.fr/halshs-01154004 ; Computers in Human Behavior, Elsevier, 2015, 49, pp.94-101 (2015)
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TBLT meets CMC : Using Virtual Worlds (VWs) in the language learning and teaching. An interview with Dr. Randall Sadler
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Embodied Experiences in Virtual Worlds Role-Play as a Conduit for Novice Teacher Identity Exploration: A Case Study
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In: Education Publications (2015)
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Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education.
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La construction de la relation pédagogique à distance : Étude d'un dispositif de télécollaboration au sein d'un monde virtuel pour la formation des enseignants de FLE
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In: https://tel.archives-ouvertes.fr/tel-01121894 ; Education. Université Blaise Pascal - Clermont-Ferrand, 2014. Français (2014)
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Exploring the Relationship of Motivation, Anxiety, and Virtual Worlds in the Experiences of Two Spanish Language Learners: A Case Study
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In: Graduate Theses and Dissertations (2014)
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Construction of Intelligent Virtual Worlds Using a Grammatical Framework
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Integrating the real and virtual world for academic language education in Second Life
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Aprendiendo sobre el poder y la ciudadanía en un mundo virtual
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 40, 2013, pags. 49-58 (2013)
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Cross-cultural assessment of automatically generated multimodal referring expressions in a virtual world
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Andragogical characteristics and expectations of University of Hawaiʻi adult learners in a 3D multi-user virtual environment
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